82 – Etch Red

This article will introduce you to the Etch Red RE from http://www.fxpansion.com. This RE is a powerful dual multi-mode filter that can be set up in series or parallel. It also comes with a comprehensive built-in and external modulation scheme that is unlike any other in the stock Reason program. Aside from filtering, it is capable of several tricks such as gating, stereo widening, compression, distortion, LFO wobbling, Tremolo, and Vibrato effects. To top it all off, it comes with the ability to Frequency Modulate the filters (either internally via the 2 built-in LFOs, or externally using an incoming audio source). A lot of power for a very affordable Reason device. So let’s take a walk-through and learn a little more about it.

This article will introduce you to the Etch Red RE from FXpansion. This Rack Extension is a powerful dual multi-mode filter that can be set up in series or parallel. It also comes with a comprehensive built-in and external modulation scheme that is unlike any other in the stock Reason program. Aside from filtering, it is capable of several tricks such as gating, stereo widening, compression, distortion, LFO wobbling, Tremolo, and Vibrato effects. To top it all off, it comes with the ability to Frequency Modulate the filters (either internally via the 2 built-in LFOs, or externally using an incoming audio source). A lot of power for a very affordable Reason device. So let’s take a walk-through and learn a little more about it.

Before I get into the nuts and bolts of the device, let me first point you to the PDF User Manual that you can download. This comes straight from the FXpansion site, and it’s a good idea that you have a read before jumping in. There’s a few pitfalls that you want to avoid when working with this Rack Extension, and while it’s a very nicely designed device, there’s still some areas that might cause you to scratch your head.

Next, let me point out the main features of this Rack Extension in a simple video:

It’s all about Source > Destination = Modulation.

The heart of Etch Red is all the wonderful red knobs scattered throughout the upper (Filters) and lower (Sources) section of the device. These knobs allow you to modulate their associated parameters with one or more of the 10 Sources (selected in the Middle section of the device). Indeed you can modulate one parameter with all 10 sources if you like. Where I can see a lot of people getting tripped up is when you start trying to figure out how to modulate one destination with these Multiple Sources. So here’s a step-by-step tutorial to help you get your feet wet with this concept:

  1. Create a Subtractor, Thor, NNXT, or any other sound-generating device in Reason, or else create a new Audio Track and place some audio on this track. My recommendation is to go for a nice Pad sound to start yourself off. Load up a Pad patch from the Factory Sound Bank if you are stumped for creativity.
  2. Create an Etch Red device underneath so that it is auto-routed to the sound device (hint: Etch Red is found in the Creative FX menu if you right-click under the sound device). If all goes well, the sound device’s Left and Right audio goes into the Etch Red device, and then back out to the Mix Channel or Audio Track.
  3. Set the LFO1 Rate to be 1/2 bars and LFO2 Rate to be 1/16 bars. Both are Synced by default. Also adjust their Gain settings to both be set to around 66%. This will remove the harshness of the LFO curve. It’s like a depth or volume setting for the modulation source.

    Setting the LFO1 Rate to 1/2 Bars in the Source (bottom) section of the device
    Setting the LFO1 Rate to 1/2 Bars in the Source (bottom) section of the device

    Setting the LFO2 Rate to 1/16 Bars in the Source (bottom) section of the device
    Setting the LFO2 Rate to 1/16 Bars in the Source (bottom) section of the device
  4. Select a Source from the middle “Modulation Source Selection” section of the device. By default, the LFO1 is selected as a source. You can see this because the little LED within the square icon is yellow. You can also select a source using the drop-down list to the right of all 10 sources. For this example, we’ll use both LFO1 and LFO2 as a source to modulate both Filter Frequencies. Keep LFO1 selected for now. Click the tiny square red LED light just to the bottom right of the LFO1 selector. Turning it off switches the polarity of LFO1 from Unipolar to Bipolar. Leave LFO2 set to Unipolar, which is the default.
    The Modulation Source Selection (middle) area of Etch Red. Note that the LFO1 selector is yellow. You can select a source by pressing these square icons, or by clicking from the drop-down list (both are shown here with a black square border).
    The Modulation Source Selection (middle) area of Etch Red. Note that the LFO1 selector is yellow. You can select a source by pressing these square icons, or by clicking from the drop-down list (both are shown here with a black square border).

    Setting the Polarity of LFO1 to Unipolar by turning the LED off. This ensures the LFO travels both negatively and positively to affect the destination parameter.
    Setting the Polarity of LFO1 to Unipolar by turning the LED off. This ensures the LFO travels both negatively and positively to affect the destination parameter.
  5. Next, switch the Filter 1 Mode to a 4-Pole High Pass Filter (4H) and the Frequency to 6 Hz (fully left). For Filter 2, leave it set to the Low Pass Filter (default), and set the Frequency to around 350 Hz or so. Also set its Resonance (Rez Rotary) to roughly 25%. Note: The Black rotaries change the parameters. The Rotaries encased in Red circles are used to modulate these parameters. So Black changes the parameters outright, while red is used to modulate them negatively (left) or positively (right).
    Setting Filter 1 Mode to a 4-Pole High Pass Filter.
    Setting Filter 1 Mode to a 4-Pole High Pass Filter.

    Setting the Filter 1 Frequency to 6 Hz.
    Setting the Filter 1 Frequency to 6 Hz.

    Setting the Filter 2 Frequency to around 350 Hz and the Resolution (Rez) to about 25%.
    Setting the Filter 2 Frequency to around 350 Hz and the Resolution (Rez) to about 25%.
  6. Now we’re set to actually use the sources to modulate the Filters. Using the Red Modulation Rotaries, set the rotaries beneath both filter Frequency parameters to positive 28%. You’ll start to hear the sway of LFO1 affecting the sound as you play the sound device.

    Adjusting the Modulation of the Filter 1 Frequency.
    Adjusting the Modulation of the Filter 1 Frequency.
  7. Select LFO2 by clicking on the square icon in the middle section of the device or using the drop-down at the far right of the 10 Mod Sources. When you switch over to a new Modulation Source, you’ll notice that both filter frequencies’ Modulation Rotaries snap back to their original values (dead center). You’ll also notice that the small LED circle just above these rotaries turn red. This LEDs indicate that there is another source modulating this parameter. Finally, the previous source’s square selector changes from yellow to red (LFO1 in this case). Switch back to LFO1, and these LEDs turn yellow. Switch back to LFO2, the parameters go back to their default and the LEDs turn Red. Yellow = whatever is currently selected in Etch Red. Red = another value is being used to modulate this parameter.

    Note: The one thing that I dislike about working with Etch Red is the fact that when you start creating complex modulations and have several sources modulating a certain Destination, there’s no immediate way to see which sources are modulating the parameter and by how much. You have to click on each source to see how it is affecting all its associated destinations. On the flipside, this does make experimenting with complex modulation assignments quick and you can easily get lost in experimentation. So that’s a plus!

  8. With LFO2 as the selected source, change the Modulation Rotary underneath Filter 2 to a positive 50%. You now have the Frequency for Filter 2 being modulated by both LFO1 and LFO2. That’s pretty much all there is to it.

    The Final Etch Red Filter, Mod Source Selection, and Sources sections.
    The Final Etch Red Filter, Mod Source Selection, and Sources sections. Note how LFO2 and the LED just above the Modulation rotary for the Filter 2 Frequency are yellow, indicating LFO 2 is the currently selected source, and Filter 2 Frequency is being modulated by LFO2. On the other hand the LED above the Modulation Rotary for the Filter 1 Frequency parameter is red, indicating it is being modulated by another source (in this case, LFO1).

Note: Of course, you can also modulate a Source’s Rate or Gain settings (at least for the sources listed in the top row of the Modulation Source Selection area) by adjusting the red Modulation Rotaries underneath these parameters (in the bottom section of the device). This can also open up some very complex modulations. You can even use LFO1 to modulate its own Rate and Gain. How trippy.

Getting a little more Advanced

So now that we have a grasp on how Etch Red works, I thought I would delve a little deeper into things by using the Envelope source. In order to get the envelope working, you need to send a Gate input signal into the back of the device. And what better way to trigger the envelope than with a Rex loop’s Gate output. So here’s a little video that shows a few techniques along those lines:

Everyone Loves a Dubstep Bass, right (or am I being sarcastic)?

Here’s a great video put together by FXpansion themselves that goes over the process of creating a Dubstep Bass using their device. It’s a little more advanced, but it’s a great way to showcase how some of the CV modulations can be used on the back of their device. And the sound is just cool, so I had to include it here:

More Tips and Tricks

Here are a few other handy tricks you can try out using Etch Red.

  • Fun with Distortion: Unsync LFO 1 and select it as a mod source. Set its rate to somewhere around 100-600 Hz. Set the output level to -14 dB. Turn up the Drive Mod Rotary slowly. adjust the LFO 1 Rate, Mph, and Drive Types until you find something you like. Great for basses.
  • Tremolo: Select the LFO 1 as a mod source and click the Polarity LED to make it bipolar. Adjust the Level Mod rotary set to a small amount in either direction for Tremolo.effects.
  • More Shapes: Create a Malstrom and from the back send Mod A into Etch Red’s CV 1 input. You can now use Malstrom’s 31 waves as a source to affect any Etch Red Modulation.
  • Dual Filter Gates: Turn off Drive and Filter 2. Set LFO 1 & 2 with “Square” shapes. Ensure the rates are synced, but different for each (ex.: 1/4 & 1/16). Keep the Gain full. Select LFO 1 as a source, and Set Filter 1 to Low Pass (Japan, SVF, or Fatty). Set the Frequency to 6 Hz (full left). Then turn the Frequency Mod Rotary to 100% (full right). Now select LFO 2 as a Source and use it to modulate the same Filter 1 Frequency in the same way (Mod Rotary to 100% – full right). Adjust the depth of both LFOs by adjusting their Gain values.
  • Auto-Panner: Set LFO 1 to Bipolar. Then use LFO 1 as a source adjusting the Pan Mod Rotary for Filter 1. Adjust the LFO 1 settings to taste.
  • FM Audio Fun: Try sending audio from a Loop or a synth into the Filter 1 and/or 2 FM inputs. Then on the front, turn up the FM Rotaries, and adjust the Filter Freq & Res to taste. Noise and Saw Oscillators are great audio inputs too (though you may need to raise their volume). For further manipulation, assign an LFO to modulate the FM amount.
  • Envelopes: To use the Etch Red Envelope, you need to send a CV signal into the Gate CV input on the back. Try sending a matrix Gate CV into the Gate CV input. Now put together a gate pattern in the matrix. Alternately, you can send a Curve CV from the Matrix. Now you can use the Envelope modulation source to modulate any Etch Red Mod Parameters.
  • Key Tracking your Filters: To use the Etch Red “Key Track” feature, create a Sequencer Track for Etch Red. Then copy MIDI data from another Track (some monophonic data works best). Then reduce the Filter Frequency. When you play back the Sequencer, the Filter will follow the MIDI track, and will in essence be following the musical track from which you stole the MIDI data. Or you can just play along on your keyboard to track the Filters.
  • Internal Pitching: Try sending the LFO 1 CV output to the Pitch CV input on the back of Etch Red. Then turn on Key Track on the front, and set up your Filter. Choose a Fatty LP filter for a nice bassy sound. Set Freq to about 185 Hz, Rez to 70%, and set LFO 1 Rate to 34 Hz, Free-running, and Mph to about 77%. Oh yeah, some nice Bass Wobbling.

Hope you enjoy Etch Red as much as I do. It’s capable of quite a lot. If you have any other ideas, tips and tricks, please share them with the class.

79 – Introducing Pulsar

With the introduction of Rack Extensions from Propellerhead, we see a major shift of the company into the Plugin arena, although Rack Extensions are expressed as “plugins done right.” And the Props have introduced 3 new Re devices (Radical Piano, Polar, and Pulsar). Not too bad for a point release. Instead of focusing on the 6.5 release itself, and debating the cost (it’s been done to death in the forums), I thought I would start by taking a tour of Pulsar, a device that is free for 3 months, and $49 thereafter. Hopefully, by the end of this article, you’ll see why the price is justified. Pulsar is simple, fun, and capable of some very unique sound ideas. Let’s take a look at why this is the case.

With the introduction of Rack Extensions from Propellerhead, we see a major shift of the company into the Plugin arena, although Rack Extensions are expressed as “plugins done right.” And the Props have introduced 3 new Re devices (Radical Piano, Polar, and Pulsar). Not too bad for a point release. Instead of focusing on the 6.5 release itself, and debating the cost (it’s been done to death in the forums), I thought I would start by taking a tour of Pulsar, a device that is free for 3 months, and $49 thereafter. Hopefully, by the end of this article, you’ll see why the price is justified. Pulsar is simple, fun, and capable of some very unique sound ideas. Let’s take a look at why this is the case.

You can download the project files here: pulsar-synths. This zip file contains some Combinators and .reason files which go through some of the concepts I’ll discuss below.

Starting off with a simple LFO

At it’s most basic, Pulsar is a Dual LFO. But when you first add a Pulsar to your project, you’ll only be using LFO 1. In many cases, this may be all you need. And if that’s the case, you may be wondering why you would need yet another LFO in the Reason arsenal? Doesn’t Thor, Subtractor, Malstrom, and even some other devices have one or two LFOs that can be used (and have been used) by many since the birth of Reason? Sure. But Pulsar delivers something the other LFOs do not (apart from Pulveriser). It comes with a “Lag” feature. Furthermore, it comes with two other unique features: “Phase” and “Shuffle.”

To recap, the “Lag” feature is an LFO filter which smooths out the shape of the LFO. If you are using an LFO with a sharp edge (Square or Stepped, for example), increasing the Lag feature curves those sharp edges, and can reduce a lot of the abrupt “clicking” that can result from these LFOs.

“Phase” is used to shift the LFO forward or backward, kind of like a pulse width modulation for your LFO. Look at Thor’s Analogue oscillator set to a square wave. The Mod parameter works the same way by shifting the LFO forward or backward (widening or narrowing the LFO). When using two similar LFOs in Pulsar and adjusting their Phases (or automating Phase movement in real-time), you can create some really interesting modulations with the LFOs.

Finally, there’s a parameter we’ve seen time and time again, though not in an LFO: “Shuffle.” This parameter shuffles the LFO, making the movement or LFO automation more erratic. Keep in mind though, that while “Shuffle” provides some randomness to your LFO cycles, the cycles themselves will always be in sync. In other words, the start and stop of the waveform will be random, but their duration will always equal the time cycle that you set up in the timing of the LFO. And it’s important to note that “Shuffle” works in 2-cycle pairs. So looking at a 2-cycle waveform set to 1/4 Tempo Sync means that you have two cycles of the wave that equal 1/4 each. Cycle 1 will always start at the beginning of the cycle, but can end anywhere within both cycles. Then cycle 2 starts and always ends at the end of both cycles. Kind of an interesting strategy if you ask me. But putting the theory aside for a moment, the best way to get a feel for it is to try it out for yourself.

All three of these parameters are fairly unique to Pulsar. And so it might be worth your while to try using this LFO on it’s own the next time your modulation calls for it in your track.

There’s also lots of other interesting things you can do with Pulsar: Sync LFO 2 with LFO 1, Have the Level of LFO 2 affect LFO 1 (AM), have the Rate of LFO 2 affect LFO 1 (FM), trigger the envelope via LFO 2, and this doesn’t begin to get into the CV / Audio modulations on the back of the device. Using all of these features allows you to set up some very complex modulations and even use Pulsar’s LFOs as Oscillators to create some very unique sounding (somewhat Analog-style) synth instruments. We’ll dig into that further below.

But before going further, you should definitely check out the introductory video from the Props on how Pulsar can be used as an LFO and how those LFOs can be used as Oscillators. This is perfect for getting your feet wet with the device. And the final song result at the end of this tutorial is truly inspiring. So before doing anything more, let’s take a first look at Pulsar:

Accessing the Pulsar Patches

Pulsar can’t load or save patches. However, you can contain a Pulsar (along with any other devices to which Pulsar is connected) inside a Combinator and then save the Combinator. And this is a great time to bring up the fact that Pulsar comes with a wide variety of effects and instruments that were put together by some very talented patch designers. Here’s how you can access them:

  1. Right-click on the Rack and select “Create Instrument” or “Create Effect,” depending which option you want.

    Right-clicking on the rack and selecting "Create Instrument" or "Create Effect"
    Right-clicking on the rack and selecting “Create Instrument” or “Create Effect”
  2. The Reason Browser opens. Notice the “Rack Extensions” option under the “Locations and Favorites” area on the left side of the window? Click it, and you’ll see all your loaded Rack Extensions displayed on the right side.

    The new "Rack Extensions" stock patch bank in Reason 6.5
    The new “Rack Extensions” stock patch bank in Reason 6.5
  3. From this list, select Pulsar directly by double-clicking it and navigating down the folders to all the available patches. Alternately, you can click the plus (+) sign and drill down to the patch you like.

    The Pulsar stock patch bank expanded
    The Pulsar stock patch bank expanded on the right side of the Browser window.
  4. Double-click on the patch of your choice to open it in the Rack.

    The Pulsar patch loaded into the Rack (with a great new Combinator backdrop by the way).
    The Pulsar patch loaded into the Rack (with a great new Combinator backdrop by the way – nice job Propellerheads!).

Of course, if you’re saving your own patches, you’ll have to save them to your own computer location. All Pulsar patches need to be saved as a Combinator device. So all the patches you’ll find underneath the Pulsar stock patches are Combinators.

I strongly urge you to have a look at these patches. They showcase how you can use Pulsar in all manner of ways. There’s a way to use it as a dual gate, dual wah, LFO filter wobbler, FM, AM, etc. So opening the patches to get a feel for Pulsar is a great way to learn how to use it.

Pulsar as Dual Oscillators: Cheap on CPU, not Cheap on Sound.

And now for the major coup. Yes, you can use Pulsar as a dual Oscillator to create all manner of synth sounds. Trust me, I’ve tried. For those using Reason essentials, this provides a great alternative to the Subtractor synth. You now have a second synth inside Reason. And for those using Reason, you’ll be thrilled to know you not only have a simple synth, but process this synth through Thor, and you have a very amazing sound generation tool that is quite unlike the other sounds in Reason (whether that sound is good or bad is something I’ll leave for you to decide, as it’s a raw aliased sound that some like and some don’t). But nevertheless, it’s a unique sound with which you should experiment.

First, the video:

Let’s start off slow and figure out how to use Pulsar as a synth on its own. Since Reason Essentials doesn’t come with Thor, this is really the only way to go for that group of users. And yes, you can most definitely use Pulsar as a synth on its own. This is really great for Bass sounds, and in my opinion, this is where it shines. So let’s get started with a very simple setup:

  1. Right-click on the rack and select Utilities > Combinator. Inside the Combinator, right-click and select Utilities > Pulsar Dual LFO.
  2. Flip to the back of the rack and send LFO 1 Audio Output 1 from Pulsar to the Left “From Devices” Combinator Audio input. Then send LFO 2 Audio Output 1 from Pulsar to the Right “From Devices” Combinator Audio input. This way, LFO 1 produces the sound for the Left side of the stereo field, and LFO 2 produces the sound for the Right side of the stereo field.

    The Routings from the Pulsar to the Combinator
    The Routings from the Pulsar to the Combinator
  3. Open the Combinator’s programmer and select the Pulsar device. At the bottom left side of the screen place a checkmark in the “Receive Notes” checkbox. This allows you to play the Pulsar through the Combinator’s MIDI note input.

    Selecting the Pulsar device in the Combinator's Programmer and ensuring it "Receives Notes"
    Selecting the Pulsar device in the Combinator’s Programmer and ensuring it “Receives Notes”
  4. It’s important in this kind of setup to ensure that the parameters for both LFOs are set exactly the same, otherwise you’ll hear differences in the sound coming from both the left and right sides of the stereo field. Start by turning Off the Tempo Sync for LFO 1, and turn On LFO 2 (On/Off button). Switch LFO 1 and LFO 2 Waveforms to Sawtooth waves. Then reduce the “Level” rotaries to 0% for both LFOs. Increase the Shuffle knobs to 70% for both LFOs.
  5. In the Pulsar Envelope section at the right side of the device, reduce the Release amount to zero (0) ms. Increase the Envelope Rate for both LFOs to 100%, and increase the Envelope Level to about 60% for both LFOs.
  6. If you play the Combinator through your MIDI keyboard at this point, there is no key scaling. No matter what key you play, you’ll hear the same note pitch. In order to scale the keyboard, you must turn the MIDI KBD Follow knob on Pulsar fully right to 100%. Once you do that, you’ll have yourself a nice little patch that should play a pretty cool bassline in the C-1 to C2 range.

    The Pulsar's front panel setup
    The Pulsar’s front panel setup

Advanced Pulsar Synth Processing through Thor

Let’s take it up a notch:

There’s two ways you can process Pulsar through Thor: Both methods involve sending the audio outputs from LFO 1 and LFO 2 into Thor and then entering the following two lines into Thor’s Modulation Bus Routing Section (MBRS):

Audio In1 : 100 > Filt1 In

Audio In2 : 100 > Filt1 In

As long as both the Pulsar and Thor are receiving notes, and are inside a Combinator, you’re all set. Ensure that both LFO 1 and 2 on Pulsar are not Tempo Synced, and turn the rates all the way up (fully to the right). Also keep the Pulsar Envelope settings at their default, and turn the MIDI KBD Follow knob all the way right to 100%.

The cool thing about this setup is that you can use Thor’s Portamento, Shaper, Filter 1, Filter 2, Amp Envelope, Amp section, and pretty much everything else in Thor to shape the sound of the Pulsar LFOs. In this instance, you’re simply replacing Thor’s Oscillators with Pulsar’s LFOs (which are used as Oscillators).

One thing to keep in mind with this approach is that since you’re processing the audio through the Amp section, the levels of your audio are going to be adjusted using both the Thor Amp Gain and Pulsar’s LFO Level controls. So watch those levels!

The second approach builds on the first and bypasses most of Thor by sending the audio into Filter 3. So after you’ve entered the two audio lines in the MBRS as above, enter the following two lines in the bottom right two MBRS entries as follows:

Filter 1 : 100 > Filt3 L.In : 100 > Amp Env : 100 > MIDI Vel

Filter 1 : 100 > Filt3 R.In : 100 > Amp Env : 100 > MIDI Vel

With this approach, you’re bypassing everything between Filter 1 and Filter 3. This means no Shaper, no Filter 1 and 2, and normally, no Amp Envelope either. However, since you’re scaling the audio using the Amp Envelope explicitly in the MBRS, then you can still use the Amp Envelope to adjust your audio. The advantage is that you gain a 4-stage envelope (Attack, Decay, Sustain, and Release) with Thor, instead of a 2-stage envelope with Pulsar (Attack and Release). Also, you can use the Delay and Chorus FX in Thor to affect the synth sound.

One note though. You can’t use Thor’s Amp section for any adjustments. So all the volume control resides in Pulsar’s LFO 1 and 2. And it suddenly occurs to me that all of this is in the video, so check it out if any of this sounds esoteric to you. Have fun!

Oh and in case you missed it, here’s James Bernard’s take on Pulsar. Pretty awesome sampling technique. Don’t miss this one either:

http://www.musicradar.com/tuition/tech/video-how-to-use-propellerhead-pulsar-as-a-playable-synth-549579

The downside is that you need Reason to do these wonderful Thor processing tricks. No can do with Reason Essentials. So upgrade already!


So that’s how you set up Pulsar as a synth. Try out the different waveforms and have a blast making some new sounds. And if you have any other Pulsar tricks, be sure to let us all know. Cheers!

68 – All about the Alligator (Part 1)

In this tutorial I’m going to talk about the new Alligator device in Reason 6. I think no other device has mystified so many since the RPG-8, and a lot of people have reluctance to really dive into it, thinking it’s mainly built for electronic musicians. Truth is that it’s a very easy device to work with, and it has applications for all kinds of instruments and all kinds of genres. So don’t be intimidated by all the knobs and levers. It’s a veritable evil laboratory, but getting it under control is easier than you think, and that’s the focus here.

In this tutorial I’m going to talk about the new Alligator device in Reason 6. I think no other device has mystified so many since the RPG-8, and a lot of people have reluctance to really dive into it, thinking it’s mainly built for electronic musicians. Truth is that it’s a very easy device to work with, and it has applications for all kinds of instruments and all kinds of genres. So don’t be intimidated by all the knobs and levers. It’s a veritable evil laboratory, but getting it under control is easier than you think, and that’s the focus here.

You can download the project files here: alligator-techniques. They contain a .reason file with all the techniques described below, as well as the separate combinators. You will of course need Reason 6 in order to load and use any of the files.

Introduction to the Alligator

The Alligator is billed as a “Triple Filtered Gate” and that’s exactly what it is. However, it’s quite a bit more. It contains 64 patterns that can be manipulated, it has a few built in effects (Drive, Phaser, and Delay), it has 9 LFO’s that can be used to affect the filters, and the Panning capabilities allow you to create some movement in the stereo field. That’s not even taking a look at what you can do with the CV connections on the back of the device.

To start, let’s take a look at the various sections of the Alligator. When I’m starting off creating a patch for this device, I usually first load up a sound I want affected. So if it’s a Bass or a Synth or a Drum sound, all of these sounds will require a different approach to the Alligator. In other words, the sound I feed into it coupled with what I want to do to that sound in my head, will decide how I proceed with the device.

Following is an explanation of the parameters you will find on the front panel of the Alligator device.

The Alligator front panel with legend and explanation of the device functions.
The Alligator front panel with legend and explanation of the device functions.

And following is an explanation of the inputs and outputs found on the back panel of the Alligator device.

The back of the Alligator device with an explanation of the CV and Audio inputs and outputs.
The back of the Alligator device with an explanation of the CV and Audio inputs and outputs.

And here’s the quick introduction video to show you the main components of the Alligator:

Technique #1: Creating a Dry / Wet Knob for the Alligator

Since the Alligator does not have a Dry / Wet knob, we have to go about getting a little creative. This means wrapping the device inside a Combinator. Once there, you can use the Dry Level Knob and program its direction to be inverse to the individual Band level knobs. Set that up on a rotary in the Combinator and you have an instant Dry / Wet control for our Mister Alligator.

Technique #2: Keeping your Gates Open

You’ll notice that the Alligator by default uses a pattern to open/close the gates. You can turn them off or turn the pattern on, but what if you want to keep the gates open all the time. The easy solution is to do the following:

  1. Set the Alligator pattern to #60
  2. Flip to the back of the Alligator and send the Gate 1 CV output to Gate 3 CV input (both on the same Alligator device)
  3. Send Gate 2 CV output to Gate 1 CV input (both on the same Alligator device)
  4. Send Gate 3 CV output to Gate 2 CV input (both on the same Alligator device)

If you flip back to the front of the Alligator you will see all the gates are permanently on. This means that you can still use the LFO, Frequency, Resonance, all the Effects (Drive, Phaser, Delay), and Mixer controls to affect the sound, but you bypass the Gate section of the Alligator. It’s always on.

Just note one thing when you do this: You want to keep the Amp Envelope Decay set to full (fully right). If you lower the Amp Envelope Decay knob, the gate will fade out (even though it is completely open). If this happens, you’ll have to first move the decay knob all the way right, and then reset the CV on the back of the Alligator (unplug all 3 CV connections, and plug them back in again).

Alternately, you can send a one step tied curve pattern in a Matrix split 3 ways through a Spider and then sent to all 3 gate inputs, but this means creating additional devices when it can all be accomplished with a single Alligator.

This video will show you how to set up the above 2 Techniques:

Technique #3: Creating your own Patterns to Control the Gates

You’re not limited to the 64 patterns that are built into the Alligator (though you can definitely have a lot of fun with so many different patterns). You can easily use 3 Thors or 3 Matrix Curves/Gate CV to control all 3 gates in a single Alligator. To do this, first turn off the pattern section in the Alligator (the big “ON” button at the top of the Pattern section). Once you do this, you’ll need to create your Thors or Matrixes and flip to the back of the rack. Send the CV from the Step Sequencers into the 3 Gate CV inputs and then start all of the pattern devices up (this is easier to do if everything is Combined in a Combinator. That way when you press the “Run all Pattern Devices” or press “Play” on the Transport, the Step Sequencers start gating the Alligator. Dead simple my friends!

Best of all, this means you can create any kind of gate of any length you can imagine (See my “Matrix” series of tutorials #48-51 or Thor sequencing ideas #60-62 for ways in which you can extend the length of your patterns).

Technique #4: Stealing the Patterns to sequence other Reason Device Parameters

Forgetting about the Alligator’s intended purpose for a second, you can use its built-in patterns to affect any other parameter in any of Reason’s devices (just about). In this way I got pretty excited to see that you can use the Alligator as an “already pre-configured Matrix with double the amount of patterns” — yeah that’s pretty exciting for a nerdy nerd like me. It means I don’t have to tediously program two matrixes filled with patterns (though truth be told, if you’ve read article #3 in my 101 Creative Projects category, you already have a huge array of Matrixes from which you can copy/paste into any of your projects, right?).

In any event, to get the ball rolling, pick a pattern you like. Then flip to the back of the Alligator and disconnect the audio cables. You’re only using the pattern section here to trigger something else in Reason. And since you have 3 gates, this means you can modulate three other parameters from a single Alligator device (or how about using a spider to combine the three gates and sending the merged output to control a single parameter). I think you get the picture. This is a very quick and easy way to control things via CV.

One idea is to use the Gates in the Alligator to play the Kong drum designer. Send the three gates of an alligator into 3 drum pad CV inputs on the back of Kong, and then you can set up some pad groups in Kong so that you get even more variation. Finally, set up a Matrix curve to control the “Shift” knob via one of the CV inputs in a Combinator, and you have instant “Groove” for your drums, without ever using the ReGroove. It’s a nice alternate way to get some drums going quickly in your tracks. For the full feature on how this is done, see the video below.

Tip #1: Tuning your Filters

This concept was provided by Peff when he was doing his tutoring session in Las Vegas. And I really do hope that he doesn’t mind me providing the tip here. But in the attempt at full disclosure he needs full credit on this one.

Tuning filters is not a concept I was all that familiar with, but armed with this knowledge, it actually makes perfect sense, and has applications that reach out much farther than just the Alligator. But that could be a whole tutorial in and of itself. For our purposes, tuning the Alligator filters is a way to produce a more even sound coming out of the device. The idea is that you pick a frequency as your “Base” and then set the other filters up so that they are multiples of this “Base” frequency. So if you set up the LP Filter on the low end to be 200 Hz, then the BP Filter could be set up to 400 Hz and the HP Filter could be set to 800 Hz, which should produce a “cleaner” tone than if the filters were out of sync or out of tune.

Now while this is a handy technique, I should also say that going for a sound where the filters are more out of tune is perfectly valid. This is not a practice that should be set in stone. It’s more a technique that you should understand and get acquainted with and add into your arsenal of knowledge. But don’t be afraid to venture outside this technique.

You’ll also notice that it’s not always possible to get a precise multiple of a specific Filter Frequency. But generally, the closer you are to a multiple, the more “in tune” the filters should be with each other.

Tip #2: Taming the Dreaded Pops & Clicks

One thing that still bothers me to this day is how quirky the envelopes and LFO can be in the Alligator. Under certain settings, you can hear noticeable pops and clicks which are most definitely unwanted. Here are a few ways to deal with this if you find it happening to you.

First, it’s important to note what’s causing the pops and clicks in the first place. More often than not, it’s a result of a short Attack Time in the Amp Envelope coupled with a slow-running LFO with a sharp edge (think the Pulse or stepped Waveforms). The lack of a lag feature (which is available in the Pulveriser) means that you can’t smooth out the LFO. And when it’s running too slow, and the attack time is short, this is usually a recipe for disaster. Here are a few hints to get you out of this jam. Note that all of these methods will change the sound of the gated effect, but there’s really no way around this that I’ve found.

  • Use a smooth LFO, such as the Sine Wave or even the Triangle Wave. Stay away from the Stepped, Ramp, or Pulse waves.
  • Adjust the Amp Envelope’s Attack time to be slower (turn the knob more to the right). Times that are above 25 or 30 work well.
  • Don’t use the LFO at all. Ensure that all the LFO knobs for the bands you are using are all pointing due west! This means the LFO does not affect the bands whatsoever.

So there are a few tips and tricks for you to get acquainted with the Alligator. Give it a whirl on any kind of audio just to get a feel for it, and have some fun gating your audio. Until next time, happy Reasoning!

65 – Thor Crossfading Techniques

Since everyone seemed to enjoy the Thor tricks I posted last week, I thought I would continue with the Thor synth and show you a few more ways to work on your synth and sound design chops in Thor. This time, we’re going to discuss the art of crossfading inside Thor. And hopefully you’ll learn some new tricks along the way.

Since everyone seemed to enjoy the Thor tricks I posted last week, I thought I would continue with the Thor synth and show you a few more ways to work on your synth and sound design chops in Thor. This time, we’re going to discuss the art of crossfading inside Thor. And hopefully you’ll learn some new tricks along the way.

The idea of crossfading can be found in any DAW and you might even have a crossfader on your MIDI Controller as well; that’s just how important it can be. And when you think of crossfading, you usually think of a DJ crossing over from song to song. All of this is valid. However, there are many other ways to cross-fade, and as all good sound designers understand, crossfading can provide an unlimited supply of variety and movement to your sound.

In this series, I’m going to show you a few things you can do inside Thor to gain access to a variety of cross-fading techniques. So let’s get started.

The project files can be found here: thor-x-fade-examples. They include a set of Thors and Combinators to show the various examples I’m putting forth here. Check them out to see how the techniques below are applied.

Introduction: What’s a Crossfader?

First of all let’s define what a crossfade is. Put simply, a crossfade is a control that moves from sound “A” to sound “B,” such that when the crossover is at the middle, an equal part of both “A” and “B” can be heard. As the control starts at the leftmost position, all of “A” will be heard, while none of “B” will be heard. At the rightmost position, all of “B” will be heard and none of “A” will be heard. That’s it in a nutshell.

From an engineering or electrical perspective (which is faithfully recreated in Reason), there are two types of crossfades that can be created: “Linear” crossfade and “Equal Power” crossfade. Without going into too much discussion about these, it’s important to know that the majority of the time you will want an “Equal Power” crossfader control, as opposed to a “Linear” crossfader control. And it’s also important to know that setting up an Equal Power Crossfader in Reason takes a little more work. Linear crossfaders tend to dip in volume as the control nears the middle between sound “A” and sound “B,” which is usually not what you want. For a more in-depth explanation, you should read Kurt (Peff) Kurasaki’s great article on the subject: One Hand in the Mix: Building Crossfaders using the Combinator.

Starting off Slow: Crossfading Oscillators

When you think of designing a sound, you will always start by selecting an oscillator. Since Thor has 6 to choose from, this means we can either crossfade between two similar oscillators set differently, or crossfade between two entirely different oscillators altogether. And the great part is that Thor comes with a pre-built crossfader to do just that: The Mixer “Balance” knob.

Here’s a short video to showcase how to crossfade between oscillators:

Taking things a bit further: Crossfading Filters

The next thing we should take a look at is a way in which to crossfade filters inside Thor. When you start crossfading filters, you would select an Oscillator, and then send them into two different filters. The problem here is that if you use the number assignments to send the Oscillators into the Mixer (buttons 1, 2, and 3) and then on into the two filters (set up in Filter slot 1 and 2), you’ll soon realize that You will always have a mix of both filters in your final output. In a basic one Oscillator sent to two different filters scenario, you’ll end up duplicating the oscillator and will always hear this duplicated sound through the two filters in the final output.

The solution is to break the normal chain of events and bypass the mixer altogether. Turn off all the Oscillator assignments going into the mixer (de-select all button 1, 2, and 3 assignments between the Oscillator and Filters 1 and 2). Instead, have the Oscillator sent to both filters directly, and then use a Rotary to act as the scaling knob for these two assignments. This has the effect of controlling the direction of the oscillator going into filter 1 and filter 2 (controlling the amount of sound passed through into both filters). Doing it this way provides a usable crossfade for both filters, and puts it neatly on a Rotary; all within Thor.

The Modulation Bus Routing Section (MBRS) looks like this:

Osc1 : 100 > Filt1 In : -100 > Rotary 1

Osc1 : 100 > Filt2 In : 100 > Rotary 1

The front panel of Thor would look like this:

Crossfading Filters in Thor setup: The front panel
Crossfading Filters in Thor setup: The front panel

And here’s a video to outline how you set it all up:

Using Crossfading to Access the Oscillator’s Envelope Amount Knob

This next approach will show one way to solve a problem that has annoyed me since the inception of Thor. If you do a lot of sound design using Thor, you’ll come up against an issue with the Filter Envelope knobs. Put simply, you can’t modulate them or automate them inside Thor. It’s one of the few parameters, along with the sync Oscillator buttons and bandwidth sliders, which you can’t control using the MBRS. Of course, you can put Thor inside a Combinator and use the Combinator programming to map this parameter to a Combinator Rotary. But that’s a bit of a waste of a device.

So here’s one solution to do everything within Thor. The idea is to duplicate the exact same filter in filter slots 1 and 2. Both filters have the exact same parameters, except filter 1 Envelope knob is set to zero (0) and the filter 2 Envelope knob is set to 127. From here, we can use the same crossfading filter trick we used before and set up the Rotary to cross between these two filters. In essence, the crossfade works as an envelope amount increase knob. Voila!

But this trick is not without it’s downsides. Though you can send any number of oscillators through both filters. In essence you are losing 1 filter slot (don’t forget you still have filter slot 3 if you want to add a filter into the mix). So this trick is really only useful if you have a setup where only 1 or 2 filters are needed. If you need a third filter or more, you’ll have to send the audio output to additional Thor(s) and use this additional Thor(s) filters.

Here’s what the Thor front panel looks like when we want to access the Envelope knob:

Crossfading Filters to access the Envelope Amount Knob in Thor
Crossfading Filters to access the Envelope Amount Knob in Thor

And here’s a video to outline how you set it all up:

One thing you might not have thought about: Crossfading LFOs

This next trick is probably one of the more interesting ways to crossfade elements in Thor. And it’s probably not thought about too much by new recruits to the Reason world. However, it’s a useful setup and can provide some more advanced modulation options. One LFO on it’s own can deliver some nice modulations, but how about mixing two LFOs together? This setup can open you up to a world of new modulations in your sound design. And it’s really not hard to accomplish at all. In this instance, you’ll want to create a second device (Subtractor, Malstrom, or another Thor) in order to access two free-running LFOs.

The essence of this design is to take a secondary LFO source, and send that into the CV1 input on the back of Thor. Once you do that, you gain access to this LFO and can combine it with Thor’s LFO2. Set up both LFOs with different waveforms, and add them to a Rotary, and you have yourself an LFO crossfade in Thor. This can then be used to modulate any parameter in Thor you can think of (Amp Envelope parameters, Oscillator FM Frequency, Filter Frequency, etc.).

The MBRS would look like the following:

LFO2 : 100 > Filt1 Freq : -100 > Rotary 1

CV In1 : 100 > Filt1 Freq : 100 > Rotary 1

And here’s a short video to show you the setup:


So that’s it in a nutshell. Crossfading various parts of Thor can be a lot of fun, and provide a very useful avenue to explore modulations, sound possibilities, and all kinds of crazy routings. What other crossfading ideas do you have? Perhaps crossfading between two Oscillators’ FM Frequency might be an interesting idea. And how about setting up another Rotary to crossfade two LFO’s which affect this FM Frequency. You can do it all inside Thor. No need to step outside too far to get it accomplished.

Good luck in all your music making. I hope this helps to inspire you next time you are designing that killer sound in Thor.

17 – Auto-Panning Methods

Learn a few different ways to automatically pan your audio back and forth from left to right or right to left in the stereo field using the LFOs of the Reason synth devices or a Matrix pattern device. As you’ll see, these methods are not that difficult to understand or implement.

Here I’m going to go over a few different ways you can automatically pan your audio back and forth in the Stereo field. As you’ll see, the methods are not that difficult to understand or implement. Once you have this process down, you can also go on to do more complicated panning techniques, such as combining waveforms for panning, panning filter frequencies, or panning your EQ to create left to right frequency sweeps. Of course, I’m not going to go into all of these advanced techniques. Rather, I’ll delve into the world of auto-panning slowly to get your mind wrapped around some of the different methods you can use in Reason and Record.

Download the project files here: auto-panning-methods. This is a single .rns file with 4 different Auto-Panning Combinators set up for you. Each one affects the same audio source and then gets sent to their own mixer channels in the 14:2 mixer. Mute/solo the channel you want to hear to listen to the examples. Note that each Combinator in this set uses a different way to pan the signal. Each has their strengths and weaknesses, as you’ll see in the tutorial below.

At it’s heart, panning simply moves your sound from Left to Right or Right to Left in the stereo field. In order for the software to pan your sound, you must set up something that signals the audio to move from one side to the other. Usually, this means assigning an LFO or Mod Envelope to control the pan position of your audio. Since Reason and Record have CV inputs assigned to every channel in their mixers, as well as directly on the Mix and Audio Devices themselves, panning any audio source can be achieved with one simple CV connection. Also note that you can pan a mono signal from one side to the other just as you can pan a stereo signal from one side to the other.

Setting up a simple Pan using the Subtractor LFO1

Here is one of the easiest ways to create your automatic panning using the LFO of a Subtractor device:

  1. Open up your audio source in Record or Reason. This can be any synth device, audio channel, mix channel, etc. The point is that you need an audio source to affect.
  2. Next, create a Combinator. Then inside the Combinator, hold your Shift key down and create a 6:2 line mixer and a Subtractor.
  3. Initialize the Subtractor. This means reducing all the values in the Subtractor to zero (range/polyphony/ADSR envelopes, etc.).
  4. Press the “Tab” key to flip the rack around to the back. Connect the Combinator’s Left and Right “To Devices” to the Mixer’s first channel’s Left and Right inputs. It’s not shown in the image below, but you’ll have to also route the audio source Left and Right output to the Left and Right Combinator input.
  5. Connect the LFO1 CV out from the Subtractor’s Modulation Output section into the Pan CV in on the mixer’s first channel. Then turn the trim knob all the way right. This means that the CV will fully control the panning of the audio source.
The back of the rack showing the Subtractor LFO1 modulating the Pan of the Sound Source.
The back of the rack showing the Subtractor LFO1 modulating the Pan of the Sound Source.

With this setup, the subtractor’s LFO1 is controlling the audio position in the stereo field. This is a great setup, however, there are two main problems: 1. You have access to a very limited set of LFO waveforms (6 to be exact), and none of those waveforms is a straightforward “sine” wave. And 2. Since the Subtractor is free-running, there’s no way for you to turn off the LFO. It will continually pan from side to side, with the Panning speed based on the Rate in the LFO1 section. I can live with #1, however, #2 is a huge hindrance and is enough for me to say no thanks! Let’s find a better way.

Panning with the Malstrom Curves (a step upward)

Now let’s up the game a little.

  1. Delete the Subtractor we just created, and instead hold the shift key and create a Malstrom device. Again, initialize the device by moving all the faders to zero and reducing the polyphony to 1 and the pitch range value to zero. Turn everything off except for the “Modulation A Curve” — leave that little light on.

    The fully initialized Malstrom
    The fully initialized Malstrom
  2. Flip to the back of the rack, and route a CV cable from the Mod A output to the Pan CV in on the line mixer.

    The back of the rack showing how Mod A is controlling the Pan CV in on Mixer Channel 1
    The back of the rack showing how Mod A is controlling the Pan CV in on Mixer Channel 1

Now the Curve from Mod A is controlling the Panning for the sound source. The nice thing about this setup is that you can turn Mod A on or off, which in turn turns the panning on or off (unlike previously in our Subtractor example). Furthermore, there’s another added benefit: you can select from the Malstrom’s 32 different waveforms. Now that’s some serious power.

Panning with Thor (an alternative)

The Malstrom is great if you want to play with a lot of curves to pan your sound source. However, there are a few advantages to using Thor’s LFO2 instead.

For a detailed run-through of how to setup Thor to auto-pan your sound source, have a look at the video below:

In this situation, you would delete the Malstrom, and initialize a Thor in its place. Send the CV1 Output to the Pan CV in on channel one of the line mixer. Then in Thor’s mod matrix, you use LFO2 as a source and CV1 Out as a destination. Finally, you could set up a button on the Combinator so that when the button was off, Thor’s “Mod Destination Amount” is set to zero (0), and when turned on, it is set to 100. This way, the button acts as a switch to turn the CV on/off. Just have a look in the project files to see how this is set up.

Thor CV1 out going to the Pan CV in on the first mixer channel.
Thor CV1 out going to the Pan CV in on the first mixer channel. Thor's LFO2 being sent to the CV Out1 (in turn routed to the Pan CV in on the mixer)

The benefit to using Thor is that you can assign the LFO2 delay and Key Sync parameters to the Combinator Rotaries/Buttons, which is something you can’t do with the other methods. So it all boils down to how you want to pan your sound. There’s no better or worse way to do it. If you know the panning won’t ever need to be turned off for the duration of your song, you can use the Subtractor. If you need control over the delay and Key Sync parameters of the LFO, then you know Thor is the only choice.

The Matrix (a wild card)

The last way I’m going to discuss is how you can use a Matrix to create your own waveform to affect the panning of a sound source. This is just like the previous methods, except you draw in a pattern inside the matrix, and on the back you connect the Curve CV to the Pan CV input on the first channel of the line mixer. Be sure to change the front panel of the matrix to “Curve” and on the back, select “Bipolar” as the curve selection. Panning is a bipolar process going from -64 to +63 with zero (0) being dead center. So the matrix needs to utilize this bipolar functionality to have the panning work correctly.

The Matrix Curve CV being sent to the Pan CV input on channel 1 of the mixer
The Matrix Curve CV being sent to the Pan CV input on channel 1 of the mixer The Matrix from the front with a Curve setup.

The drawback is that the curves are always in sync with the tempo (which may or may not be what you want), and your rate selection is limited to locked-in resolutions in the matrix. You can’t have any concept of a free-running rate system with this setup. On the plus side, you can draw in up to 32 unique patterns (on each of the matrix pattern banks), and then assign a rotary to the pattern selection to cycle through the different programmed curve patterns.

Now, I’ll show you how the Modulation Matrix is set up on each of the Combinators. Looking at these setups, you can see how each one has a different set of parameters that can be controlled. This is how you determine what the right “fit” is for your sound source. Get to know these inside out and it will become really easy to figure out which one works best for each of your audio scenarios:

From top to bottom: Sub, Mal, Thor, Matrix auto-panner Combinator setups.
From top to bottom: Sub, Mal, Thor, Matrix auto-panner Combinator setups.

So there you have it. A few different ways you can auto-pan your sound source. Things can get pretty interesting if you start crossing pans or inverting one sound source with another, so that when one sound is in the left channel, another sound is in the right channel (hint: use the spider’s “inverted” split to output one CV split to the second channel). You also don’t have to use an LFO to achieve your panning. You can easily draw in automation for the panning knob on the mixer channels and have full control over drawing in the panning curves yourself in the sequencer. Oh there’s lots of possibilities.

So do you have any suggestions or other interesting ways you’ve developed for panning your elements in Reason and Record. I’m always looking for innovative ways to use panning in my mixes. It’s a great way to add some movement and modulation to your pieces. Move up the rate fast enough and you almost have a vibrato or phased effect on your sound, which can add interest. So tell me what you’ve come up with and share it with all of us.

Here’s a bonus little rns file for Sterioevo (see his comment below). He was suggesting using an RPG-8 as a Panning device. Now the problem with this is that the Arp is not bipolar. The notes / gate CV output from the Arp is unipolar. So with a little tweaking, you can create something that comes close. A kind of pseudo-panner using the Arp. This was a pretty interesting technique so I thought I would provide the file here: arp-auto-panner-idea Enjoy!

Selig also had a comment on the Propellerhead forum that is important when talking about panning your audio. I thought I would quote him here, as it’s a very good point:

“The main problem I always had with using the CV Pan input is that the panning only goes half way to either side – I want a panner that goes ALL THE WAY!!! And the easy way to accomplish that is to route the LFO’s CV output (from any synth) to a combinator Rotary Knob’s rear input (cranking the little knob up all the way) and assign it to the mixer’s Panner with the combi’s Programmer. Check it out – NOW you have some serious P – A – N – N – I – N – G ! And all your cool tips will still apply. :-)”