57 – Kong FX Chain Builder

In this tutorial I’m going to show you how to create a flexible FX chain that has 8 stops along the chain, and at each of these stops, allows you to select from 1 of 6 different FX devices. This means you have a total of 48 different FX devices to select from in the chain, and the possible permutations of all these FX are 8×7 possible FX combinations, which amounts to 40,320 possible FX chain permutations.

In this tutorial I’m going to show you how to create a flexible FX chain that has 8 stops along the chain, and at each of these stops, allows you to select from 1 of 6 different FX devices. This means you have a total of 48 different FX devices to select from in the chain, and the possible permutations of all these FX are 8×7 possible FX combinations, which amounts to 40,320 possible FX chain permutations. Don’t believe me? Go here: http://www.vpgenius.com/tools/combin.aspx. That’s a hell of a lot of possibilities. Now change the order of your FX chains, and you end up with double, triple and even more possibilities. So let’s see how it’s all done.

You can download the project files here: Kong-FX-Chain-Builders. The file contains 3 different FX chain combinators that are outlined below. The effects in each chain are the same. The only difference is that they each present the chain in a different order. You can take this idea and build any number of effects chains in any order you wish to combine both “Serial” and “Parallel” processing of your audio signal through various FX that you create in Reason. It’s all only limited by your own imagination.

Introducing the “Kong FX Chain Builder” Patch

The beauty of this type of system lies also in the fact that you can combine a “Serial” and “Parallel” audio system together. So when I was working on my “Key Flux FX Processor” in project number 56 here on my site, I introduced the notion of a Parallel system, whereby the same audio was sent through many different FX chains and then sent out to the soundcard. In this tutorial, I’m going to introduce the idea of a Serial FX system, and merge it with a Parallel FX system so that you get much more flexible audio routing and audio possibilities.

The main controls for the Kong FX Chain Builder (and Combinator Controls)
The main controls for the Kong FX Chain Builder (and Combinator Controls)

The idea is pretty simple. First you have a set of FX in a chain, as follows:

Filter > Delay > Distortion > Chorus > Phaser > Delay 2 > Filter 2 > Reverb

Now, each of these “stops” along the chain also has 7 different selectable FX sound possibilities, as follows:

Filter>

(Pad 1)

Delay>

(Pad 2)

Distortion>

(Pad 3)

Chorus>

(Pad 4)

Phaser>

(Pad 5)

Delay2>

(Pad 6)

Filter2>

(Pad 7)

Reverb>

(Pad 8 )

FX 1 FX 1 FX 1 FX 1 FX 1 FX 1 FX 1 FX 1
FX 2 FX 2 FX 2 FX 2 FX 2 FX 2 FX 2 FX 2
FX 3 FX 3 FX 3 FX 3 FX 3 FX 3 FX 3 FX 3
FX 4 FX 4 FX 4 FX 4 FX 4 FX 4 FX 4 FX 4
FX 5 FX 5 FX 5 FX 5 FX 5 FX 5 FX 5 FX 5
FX 6 FX 6 FX 6 FX 6 FX 6 FX 6 FX 6 FX 6
Dry Audio Dry Audio Dry Audio Dry Audio Dry Audio Dry Audio Dry Audio Dry Audio

 

The Dry audio is there so that you have a selection that sets things back to being the original audio, like a pass-through. Using this table you can come up with an amazingly large array of different sounds by mixing and matching the different FX together. You can, for instance, create the following:

Filter >

(Pad 1)

Delay >

(Pad 2)

Distortion >

(Pad 3)

Chorus >

(Pad 4)

Phaser >

(Pad 5)

Delay 2 >

(Pad 6)

Filter 2 >

(Pad 7)

Reverb >

(Pad 8 )

FX 1 FX 1 FX 1 FX 1 FX 1 FX 1 FX 1 FX 1
FX 2 FX 2 FX 2 FX 2 FX 2 FX 2 FX 2 FX 2
FX 3 FX 3 FX 3 FX 3 FX 3 FX 3 FX 3 FX 3
FX 4 FX 4 FX 4 FX 4 FX 4 FX 4 FX 4 FX 4
FX 5 FX 5 FX 5 FX 5 FX 5 FX 5 FX 5 FX 5
FX 6 FX 6 FX 6 FX 6 FX 6 FX 6 FX 6 FX 6
Dry Audio Dry Audio Dry Audio Dry Audio Dry Audio Dry Audio Dry Audio Dry Audio

 

And that is just one example.

Switching the Order of Effects in the Chain

The Kong FX Chain builder from the back of the rack
The Kong FX Chain builder from the back of the rack

Now I know some of you are going to say, “well why can’t I switch the order of the FX chain?” So instead of having the Filter come before the Delay, how about switching it so that the Filter comes after the delay. And to that I’ll say that Reason is not the easiest software to work with when it comes to making routing decisions such as these and building it into a single setup is very difficult. But thankfully it’s pretty easy to build multiple instances of the Combinator to come up with any FX chain order you like. The trick is to flip to the back of the rack and change the following:

  1. The order of the “Gate Out” CVs from the first 8 Kong Pads
  2. The order of the 14:2 Submixers and their associated splitters. The signal flow goes from the “To Devices” of the Combinator into the first Effect’s splitter. Then the 14:2 Submix main output of the first effect goes into the second effect’s splitter. And so on down the chain, until the final output goes into the Pan splitter device. The Pan also has a bank of different “Global” LFO Panning selections. This can be selected on Pad 15.

So anyway, this just shows you that with a little thought, you can create a variety of FX of your own and route them in a serial way. Then use the “Parallel” processing idea to create multiple effects at each stop in the chain. Simple enough right?

Here are the other 2 effect chains I came up with. Feel free to create your own based on variations that work for you. You can either change the routing scheme as I outlined above, or you can change the actual effects at each stop. As you can see, you don’t even need to have all the FX in play within the chain. You can keep any part of the chain set to “Dry Audio” so that it will not be affecting the chain at all. This means you can make your chain simple with only 1 effect in play, all 8 in play, or any amount in between. Here are the other two effect chains I put together:

Delay > Filter > Phaser > Delay 2 > Chorus > Filter 2 > Reverb > Distortion

Phaser > Chorus > Filter > Reverb > Distortion > Delay > Delay 2 > Filter 2

Working with the “Kong FX Chain Builder”

There are 2 components to working with the Kong FX Chain Builder: 1. The Combinator and 2. The Kong device. Both work together to create your FX chain. You can also use them “Live” and play the different effects out on the pads in real-time, or else build them up in the studio until you find a combination of effects that works for your sound, and then just leave this setting as it is (or save it for future recall).

I’ll start off with the Kong device. Note that if you want to fully utilize the device, you should create a track for it in Reason or Record’s Main Sequencer. This way, you can not only play the Kong device, but also record your Kong pad changes over time. And you can also lock your pad control surface to the Kong device and another controller to the Combinator; essentially controlling them both via 2 different controllers at the same time. So here are all the Kong pad settings:

  • Pads 1 to 8: These are the 8 stops in the FX chain going from Pad 1 > 2 > 3 > 4 > 5 > 6 > 7 > 8. In the original file I created (Kong FX Chain Builder A), this goes from Filter > Delay > Distortion > Chorus > Phaser > Delay 2 > Filter 2 > Reverb. The Pads act as a cycle, starting with a dry signal, then going through 6 different possible FX. The pad cycles through these 7 positions. So each time the pad is pressed, you’ll hear a new effect inserted into the chain.
  • Pads 9 and 10: Decay Down / Decay Up – These pads will shift the decay of all the Reverb effects upward or downward. So you need to have the Reverb effect turned on (in other words, you need to have one of the 6 Reverbs enabled; not the dry signal).
    Note that there is an upper and lower limit, which, when reached, will not go any further. However, the pad can continue to go upward or downward for a few more times. This means that if you push the decay all the way to zero, and still hit the “Decay Down” pad, it will continue to move downward. So it may take a few more Pad pushes on the “Decay Up” pad to get it back to a “zero” postion (until you start hearing the decay again). This is true of all the Up/Down pads.
  • Pads 11 and 12: Envelope Pattern Down / Envelope Pattern Up – These pads will shift the matrix pattern banks upward or downward. These curve patterns are used to “play” the envelope amount on all the filters in the system. Therefore, you need to have at least one filter turned on to hear anything. You also need to have the “Env Pattern On” button (button 2 on the Combinator) enabled. There are 25 patterns on each Matrix (from A1 to D1), for a total of 50 patterns from which to select (you need to use Button 4 on the Combinator to switch between Matrix A and Matrix B).
    Note that there is an upper and lower limit, which, when reached, will not go any further. However, the pad can continue to go upward or downward for a few more times. This means that if you push the patterns all the way down to A1 on the Matrix, and still hit the “Env Pat Down” pad, it will continue to move downward. So it may take a few more Pad pushes on the “Env Pat Up” pad to get it back to the “A1” postion (and get the patterns to start moving forward again). This is true of all the Up/Down pads.
  • Pads 13 and 14: Volume Down / Volume Up – These pads will shift the global volume upward or downward. Note that there is an upper and lower limit, which, when reached, will not go any further. However, the pad can continue to go upward or downward for a few more times. This means that if you push the volume all the way down to zero, and still hit the “Volume Down” pad, it will continue to move downward. So it may take a few more Pad pushes on the “Volume Up” pad to get it back to a “zero” postion (until you start hearing the volume again). This is true of all the Up/Down pads.
  • Pad 15: Panning. You can select from 6 different Auto-panning effects, which are global and affect the signal after it has gone through all 8 effect stops in the chain. There is also a seventh “dry” position, which is on by default. The Pad cycles through all 7 positions (6 “auto-panners” and 1 “dry” position).
  • Pad 16: FX / Bypass – this allows you to switch between hearing the effects chain or hearing the original “dry” signal.

The Combinator controls are outlined below:

  • Pitch Bend: Not assigned.
  • Mod Wheel: Controls the envelope amount on all the filters. This is used in conjunction with the Envelope patterns in both Matrixes that also control the envelope amount. In other words, you can use the Mod Wheel to scale the envelope amount, and therefore, how much the envelope is affected by the patterns or not. If you wish to control the envelope amount without having any patterns control the envelope, disable button 3 on the Combinator, and then use the Mod Wheel, which will now be the only parameter affecting the amount of envelope applied to the filter(s).
    Note also that both the Mod Wheel and the Patterns affect all filter envelopes globally; both “Filter 1” and “Filter 2.” And of course, at least one filter needs to be added into the FX chain for you to hear the effect of the Mod Wheel or Patterns applied to the Filter Envelope amount.
  • Rotary 1: Filter 1 Frequency. Adjusts the Frequency of the first filter in the chain. All the filter selections for “Filter 1” are affected using this rotary, so that as long as you have one of the six filters enabled in the Filter 1 slot, the Frequency can be adjusted.
  • Rotary 2: Filter 1 Resonance. Adjusts the Resonance of the first filter in the chain. All the filter selections for “Filter 1” are affected using this rotary, so that as long as you have one of the six filters enabled in the Filter 1 slot, the Resonance can be adjusted.
  • Rotary 3: Filter 2 Frequency. Adjusts the Frequency of the second filter in the chain. All the filter selections for “Filter 2” are affected using this rotary, so that as long as you have one of the six filters enabled in the Filter 2 slot, the Frequency can be adjusted.
  • Rotary 4: Filter 2 Resonance. Adjusts the Resonance of the second filter in the chain. All the filter selections for “Filter 2” are affected using this rotary, so that as long as you have one of the six filters enabled in the Filter 2 slot, the Resonance can be adjusted.
  • Button 1: Not Assigned.
  • Button 2: Invert Envelope. This is a simple envelope invert button, and affects all filters in both the “Filter 1” and “Filter 2” slots in the FX chain.
  • Button 3: Envelope Pattern On. This turns on the envelope pattern Matrixes so that the curve pattern that is selected in Matrix A or B will affect the envelope amount of all Filters in both “Filter 1” and “Filter 2” slots in the FX chain. There are 2 parameters that both affect the Filter Envelope Amount: The pattern here, and the Mod Wheel. The higher you raise the Mod Wheel, the higher the Envelope amount. You can use a combination of the pattern and Mod Wheel to effectively “play” with the Filter Envelope Amount parameter. The reason I set it up this way is that you have ultimate control over the envelope amount. For example, you can turn off the pattern by keeping this button (button 3) disabled. Then use the Mod Wheel to scale the amount upward or leave it fully off (when the Mod Wheel is fully down). Or you can turn on the pattern and leave the mod wheel fully down to have the amount controlled solely by the pattern. Or use both in combination to play around with the envelope amount.
  • Button 4: Envelope Bank A / B. Selects between the two pattern banks (2 Matrixes) that affect the Envelope Amount parameter on all filters (read above for more information). There are 25 patterns on each Matrix (from A1 to D1), for a total of 50 patterns from which to select. Button four switches between the first 25 patterns on Matrix A (when the button is disabled) to the second set of 25 patterns on Matrix B (when the button is enabled).

Visualizing the active FX Chain

Sterioevo over at  Mute.Hate.Loud.Love was kind enough to provide two methods for visualizing the active effect chain (see the comments below this post for more info about this CV method). He used the Gate Length of the Thor Trigger devices to change the Modulation Level Bands of the BV512 Vocoder and the delay steps in the DDL delay devices to show visually which effect was enabled at each stop in the FX chain. So I updated the patches (just download the Project files again if you haven’t already) using his “Vocoder Visualization” method. You’ll now see a Vocoder under the main Kong device. This uses an 8-band setting to display the position of each effect on Pads 1-8 in the Kong device. This way you can visualize what’s going on as you play the pads. Very cool and handy little tool! Thanks Steve!

Visualizing the active FX chain using the Modulation Levels of the BV512 Vocoder
Visualizing the active FX chain using the Modulation Levels of the BV512 Vocoder

So what do you think of this combination of “Parallel” and “Serial” effects processing using Kong? Any other ideas come to mind on how these ideas can be used? I can envision setting both this and the “Key Flux FX Processor” ideas on the alternate devices. For example, you could set up the “Key Flux FX Processor” on Kong and you can probably set up the “FX Chain Builder” on a Combinator. The device is somewhat irrelevant. What matters is the concepts and what you want to accomplish. And as you can see, Reason can usually provide an avenue to make your systems come to life.

Until next time, hope you can make this work for you and use it in your own productions. If you do, drop me a line and let me see what you come up with. I’m always interested to see how others’ use my patches. Cheers for now.

Rebirth PCF Effect Combi

This beautiful little patch was contributed by Mick Comito, and it recreates the ReBirth Pattern-Controlled-Filter effect, but in the form of a Combinator that can be used in Reason and Record. I am thrilled that Mick came up with this idea and put this little gem together. If you get a chance, have a look at it and try it out. It’s really something interesting that can be used as an insert effect on any audio you throw at it.

The ReBirth Museum: Official homepage for Propellerhead ReBirth - currently available for the Ipad and Ipod Touch.
The ReBirth Museum: Official homepage for Propellerhead ReBirth - currently available for the Ipad and Ipod Touch.

This beautiful little patch was contributed by Mick Comito, and it recreates the Rebirth Pattern-Controlled-Filter effect, but in the form of a Combinator that can be used in Reason and Record. I am thrilled that Mick came up with this idea and put this little gem together. If you get a chance, have a look at it and try it out. It’s really something interesting that can be used as an insert effect on any audio you throw at it.

Note, the image at right is a link to the homepage for the official site of the ReBirth museum, however, it has since seen a resurgence and can be purchased for the Ipad and Ipod Touch. If you own one of those devices, you may want to check that out here: http://rebirthapp.com/

Now onward to Mick’s great little patch:

Mick Comito's ReBirth PCF Effect Combinator
Mick Comito's ReBirth PCF Effect Combinator

The file can be found here: ReBirth PCF (Run)~mc. There are 2 files: the ReBirth PCF Combinator and an .rns test file. I did note that when running the test file, there was a little bit of clipping here and there, depending on your settings. So you may want to be careful when using this patch. Simply reducing the level on the Mixer’s channel 2 or inserting an M Class Maximizer (to limit the sound) should take care of it, and is a very easy fix. But it’s still an amazing patch and very worthwhile to try out. I can see a lot of useful applications for it. So thanks Mick!

From Mick:

After you posted the blog last week I got nostalgic thinking about the guy who turned me onto ReBirth 8 or 9 years ago and really started me on this path. One of the coolest things about ReBirth was the PCF (Pattern Controlled Filter) effect. I thought that would be something cool to try and re-create. So I downloaded Rebirth and the manual and started playing with it again. It was a cool effect… 54 Patterns!!!! And the cool thing was that they were all illustrated in the manual as well as how it worked. I didn’t mention it to you in my previous email because I wanted to see if I could do it, and I didn’t want to hear “it’s been done a million times… just go to blah blah blah…!)

So last night I sat down and tried to recreate it, based on the knowledge I’ve gained following you and I have to say Hyd as well. At it’s core is a matrix (actually 2) for the patterns and a Thor for its filter, then combined. Getting them cabled and setting up the Thor matrix took a few tries, but I finally got it. Worked in some effects and even made my own backdrop for the combi!

Here’s a video that shows what the PCF Combinator can do:

And here is a rundown of the Rotaries and Buttons in the Combinator:

  • Rotary 1: Scrolls through all the patterns on both Matrixes. So you have 54 patterns from which to select (32 on Matrix A and 22 on Matrix B). Mick also put the matrixes at the top of the combi and compressed all the other inserts. Now you can see what the patterns look like and their note length. Most are 1/16 notes then some 1/32 note and 1/8 note patterns. It’s also easy to tell which one is selected because the “follower” only follows the selected matrix.
  • Rotary2: Controls the filter frequency.
  • Rotary 3: Controls the filter Resonance, but in keeping true to ReBirth, Resonance is labeled “Q.”
  • Rotary 4: Controls the Dry/Wet of the Thor’s delay.
  • Button 1: Selects between the two Matrixes.
  • Button 2: Turns on the Scream. This is a send effect in the mixer. Side note… The Scream is a bit much at times and sounded good just punching it in and out. I didn’t like the way it ended abruptly though, so I added a delay. The problem was when the Scream was in bypass, the signal was still getting through to the delay, so I needed to re-program the Scream (Button2) to go from On to “Off” instead of bypass. this allowed the delay to leave a nice trail without further affecting the sound.
  • Button 3: Turns on the Reverb. This is a send effect in the mixer.
  • Button4: Turns the delay on and off.
  • Mod Wheel: Rebirth had a fader for “amount” which is mapped to the Mod Wheel. This splits the dry and wet signal into a mixer so that the wet/dry amount can be controlled via the Mod Wheel. When the Mod Wheel is at zero (fully down), the PCF is fully wet. When the Mod Wheel is at 127 (pushed to the top), the PCF is fully dry.
The PCF filter located on the ReBirth software screen.
The PCF filter located on the ReBirth software screen.

Mick and I would love to hear any comments you may have.


Mick Comito is an aspiring musician, whose music can be found on Soundcloud under the pseudonym SoulReason. He’s a regular contributor on TSOR (The Sound of Reason).  He’s also a really great guy who is more than willing to share his creative ideas with us, and for that I’m very thankful.

56 – Key FluX FX Processor

One week, 300 + devices, enough cables to circle the earth at least once, and a massive caffeine-induced headache, here is my “Key Flux FX Processor.” If some of the other tutorials I’ve written have yet to melt your brain, then this might actually fit the bill. Here I created a massive chaotic Reason 5 FX processor. Each effect is triggered via Midi Key on the Combinator track.

If some of the other tutorials I’ve written have not yet melted your brain, then this might actually do it. It melted mine as I was creating it and I’m only just now recovering (and not in an EditEd4TV kind of way). Here, I’m going to delve into creation of a massive chaotic Reason 5 FX processor using a Combinator. And each Effect is going to be triggered via Midi Key on the Combinator track. It’s kind of like Ned Rush’s own Extreme FX Combinator (included in the NedFX refill), and Hydlide’s FX Triggering Combinator, but ummm…. yeah…. different.

So one week, 300 + devices, 84 FX chains, enough cables to circle the earth at least once, and a massive caffeine-induced headache, here is my “Key Flux FX Processor.” Ta-da!

You can download the whole thing here: Key-Flux-FX-Processors. This contains the Reason 5.0 .rns and Combinator file enclosed in a zip package. Note that this is for Reason 5 users only. There’s several Kongs and the CV inputs on the Combinator are used. If I have some time, I might put together a version for R4, but right now, this is what I’ve got. Note also that your CPU will take a hit. If you have an older computer, you may not even be able to open it or use it. So I’ve included 2 “Lite” Combinators which have 21 FX chains in each. Of course there should be nothing stopping you from building your own, and you should give that a try.

The “Key Flux FX Processor” Combinator

First off, a bit about the way the Combinator operates. It is just a massive chaotic Effects processor that can be added after any sound source in Reason. So open the .rns file and take a look inside. I have a Thor patch that is being played by a matrix. And then the sound is processed through the Combinator. That’s straightforward enough. But if you press “play” on the Transport, you’ll notice you don’t hear any sound. If you want to hear the original sound, just bypass the FX Combinator.

Assuming you want to play the sound through the FX, make sure the Combinator is NOT bypassed, and instead play any key from C-2 to B4. There are 84 different effects tied to the first 84 midi keys. So playing each key will process your sound differently. Fun right?

  • Key C-2 to F1: These keys play 42 different FX chains, depending on which key you press.
  • Key F#1 to B4: These keys play 42 additional FX chains, which are combinations of the first 42.
The Combinator Key Mapping and Modulation Routing section showing each key mapped to a Thor device.
The Combinator Key Mapping and Modulation Routing section showing each key mapped to a Thor device. The Mod 1 Scale Amount scales the velocity so that Button 1 can act as a Global Velocity Sensitivity on/off switch.

Taking this a step further, you can do many different things based on the parameters that are set up on the Combinator controls, and this is where things differ greatly with the way this patch operates and others, like Ned Rush’s very awesome patch. Here are the Combinator controls:

  • Pitch Bend: Not intentionally mapped to any device, but may still provide some variations. I haven’t really gone through the whole thing to see where it’s mapped. Just kind of left this one hanging.
  • Mod Wheel: Changes the randomization pattern. 32 patterns are mapped to the Mod Wheel, and the patterns will only be heard if you have button 2 (Run Randomly) enabled.
  • Rotary 1: Parameter 1 – This knob is mapped to one or two parameters inside each of the effects chains. So utilizing it will definitely affect your sound in some weird and quirky way, no matter which effect is being played. I would caution, however, not to turn the knob before first listening to each of the effects. All the effects were built to have their parameters exactly where they are. But if you want to mangle things even more, you can do so with this knob. If you ever want to reset it back to the original values, just reload the Combinator again (of course, make sure you don’t overwrite the original file by saving over it after you’ve changed this Rotary to a different position. If you do so, all bets are off and your parameter will be permanently changed. Make sense?)
  • Rotary 2: Parameter 2 – Same as Rotary 1, except this knob is mapped to one or two “different” parameters than Rotary 1. It is mapped to at least one or two parameters inside each of the effects chains. So utilizing it will definitely affect your sound in some weird and quirky way, no matter which effect is being played. I would caution, however, not to turn the knob before first listening to each of the effects. All the effects were built to have their parameters exactly where they are. But if you want to mangle things even more, you can do so with this knob. If you ever want to reset it back to the original values, just reload the Combinator again (of course, make sure you don’t overwrite the original file by saving over it after you’ve changed this Rotary to a different position. If you do so, all bets are off and your parameter will be permanently changed. Make sense?)
  • Rotary 3: Master Volume – This is the master volume for all the effects. Sometimes things can get a little loud due to all the effects running, and while I tried to make sure all the effects are somewhat leveled out so they are all somewhere around the same volume, you can control the overall global volume using this knob. Careful not to set it too high, unless you are going for something specific, because it can go all the way up to 127 midi volume.
  • Rotary 4: Beat Delay Time – Changes the Beat Repeater time from very short (turned more left) to very long (turned more right). Used in conjunction with Button 4. In other words, you need to first turn on the Beat repeater for this to do anything.
  • Button 1: Velocity On – Turns on / off the Velocity sensitivity on a global level. So if you enable this button, you will essentially make the volume of each effect you play via your midi keys sensitive to the velocity at which you strike the keys.
  • Button 2: Run Randomly – This will turn on the Random pattern generator which randomly plays the Combinator keys. If you wish to change the rate, you’ll have to go into the “Random” matrix inside the Combinator and switch the resolution on any or all of the Matrix patterns. But this provides a nice way to randomly play the various effects in the combinator (kind of a last minute thought to add that into the mix).
  • Button 3: Beat Steps / MS – Switches the beat repeater delays from Steps (off) to milliseconds (on). Used in conjunction with Button 4. In other words, you need to first turn on the Beat repeater for this to do anything.
  • Button 4: Beat Repeat – Turns on the global beat repeater, so that you can add a beat repeat effect after any of the FX chains you are playing.

How was it all Built?

The biggest issue with building this thing was mostly time. Time to figure out the effects, and time to piece everything together. But the main concepts behind it are actually very easy to understand, so I’ll try to guide you on the building blocks and let you take things from there.

First thing’s first. You need to build all your effects chains. The easiest way to do that involves starting with one Spider Audio/Merger and sending the “To Devices” cable of the Combinator into the splitter side of the Spider. Then you can create as many more Spiders as you need, and endlessly split the signal to create as many FX chains as you like. When you have finished building your first Effects chain, send the outgoing audio signal back into a channel on a 14:2 mixer.

Second, you need to create one Thor per key (this is mostly so that you can make everything velocity sensitive by toying with the Midi Velocity setting via the “Mod Bus > Destination Scale Amount” on the front panel of the Thor in the Modulation Bus Routing Section (MBRS). In the above Modulation Routing image of the Combinator, you’ll see that each Thor has the following line:

Button 1 > Mod 1 Scale Amount: 0 / 100

In the Thor, you need to enter the following in the MBRS:

Midi Gate : 100 > CV Out1 : 0 >  Midi Vel

So in the first image below, you’ll see what needs to be placed in the front Thor panel:

The front panel of Thor, showing the MBRS line. Each key triggering Thor needs to have this same line.
The front panel of Thor, showing the MBRS line. Each key triggering Thor needs to have this same line.

And in the image below,  you’ll see how the CV1 output from each Thor is sent to the level CV input of each FX chain channel on the 14:2 mixer. Note that the trim knob for each “level cv input” on the mixer is set to full (127).

One of the FX 14:2 Submixers showing the CV from each Thor is used to trigger the level of each FX chain.
One of the FX 14:2 Submixers showing the CV from each Thor is used to trigger the level of each FX chain.

Once you’ve got one chain built and run through your Mixer, you can have fun duplicating this setup and repeating the process 42 times to fill up 3 mixers of chains on each channel. Then you can have some fun reworking the chains by combining the chains. For example, what I did in the above was create a bank of 28 Audio Spider Splitters / Mergers. I then wired the 14 Audio inputs from the first FX Submixer through the first 14 Spiders (on the split side). I then sent one split from each back to the channels on the first FX Submixer, and another split over to the Merger side of the spiders. Then on the other 14 splitters, do the same for the second FX Submixer, only be sure to send one split back to the merger side of the first 14 Spiders. Finally, send the merged output of the first 14 Spiders back to a new FX submixer. Bingo! You now have a new (fourth FX Submixer) with 14 new effects that basically combine the FX output from FX Submixer 1 and 2. I repeated this process to create a fifth FX Submixer (combining FX submixer 2 & 3), and a sixth FX submixer (combining FX submixer 1 & 3). You could actually create crossover mixes as well, for example, combine channel 1 from submix 1 to channel 5 of submix 2, etc. etc. But I didn’t want to seem like a complete lunatic! I mean 84 keys should be enough to keep you happy for a long time. Or at least until next week and a new tutorial right?

Wait. . . does anyone actually read this? hmmmm.

Ok, well then here’s the videos showcasing the sounds and what you can do with this little puppy:

And here’s a video that shows you how to build your own FX processor with velocity-sensitivity (not the whole thing, that would be CRAZY man! And it would take me hours upon hours to show you. No, this just shows you how to start things off and get the ball rolling. It’s really not a difficult concept to grasp, and it’s mostly repetition and legwork:

So now you have a system which utilizes the first 84 keys. But there’s a few more ideas I built into this whole thing. For instance, you have the global beat repeater which affects all the sounds and can be manipulated by turning it on/off on button 4. You have a simple random player which you can turn on/off via button 2. And don’t forget that when the random player is on, you can use the mod wheel to switch between 32 different patterns. If you don’t like the patterns, you can go in and change them using the first Matrix at the top of the set of Combinator devices (labelled “Random”). You also have two knobs to mangle the FX parameters, and a simple volume control on rotary 3. I honestly can’t think of too much more to pack into this little science experiment.

If the Combinator breaks your CPU. . .

It seems that there’s a lot of people that can’t open the main Combinator or run it because the FX chains inside are too much for their CPU to handle. To deal with this, I broke up the file into 2 discreet Combinators that each have 21 FX chains inside them. This way you can load up half the original FX chains and run just the ones you want. Hopefully this means that more people can use the FX. All the files are available in the project files at the top of the page. The FX can be run via keys C1 to G#2. This way, you can create some random playing via the Matrix (which is actually already built in – but it just makes it easier to tack on a Matrix after the whole thing and start adding some patterns in there to play the FX chains). There are now 2 Combinators and 2 .rns files included in the project files: “Key Flux FX Processor (Lite – A)” and “Key Flux FX Processor (Lite – B).”

Note: I have since updated these patches so that they contain a “Bypass” ability. In other words, if you don’t play the keys, the original unprocessed sound can still be heard. Then when you press the keys to hear the effects, the original sound is cut and the affected sound is passed through. For more information on how this is done, as well as the updated version of these effect Combinators, visit my Effects Bypass Methods article.


Your thoughts?

55 – Key Trig Patterns (Part 3)

In this tutorial, I’m going to go all out and create a one-finger band Combinator which makes use of MIDI Key Triggering to launch an array of patterns for all my instruments. In other words, I’m going to construct a song using a single Combinator and some Reason devices. You can use this as a template for your own ideas, and simply switch out the sound generating devices and patterns to create your own track.

In this tutorial, I’m going to go all out and create a one-finger band Combinator which makes use of MIDI Key Triggering to launch an array of patterns for all my instruments. In other words, I’m going to construct a song using a single Combinator and some Reason devices. You can use this as a template for your own ideas, and simply switch out the sound generating devices and patterns to create your own track.

You can download the project files here: one-finger-band. There are two .rns files for those using Reason 5, and 2 Combinator files (one for Reason 5 and the other for those still running Reason 4). You can also open up the Combinator inside Record and use it there if you like. Note: please respect that these project files, like everything else on this site, is under the Creative Commons 3.0 licensing, meaning you can mix, remix, share, and play around with the song to your heart’s content, but you will need to provide the source info and a link back to my site here in any productions you do with this file. Share and share alike ok? And you can’t make any money off the file. It’s not going to win any awards anyway. But if you remix or play with the file, send them back to me privately and I’d be happy to showcase them here in a new posting (send to my email in the top menu), I’d love to see what you come up with. Don’t be shy!

Before jumping in, I just wanted to give a shout out to Hydlide, who did a great tutorial over at TSOR (The Sound of Reason) site which shows you how you can split several Thor patterns along all the octaves of the Combinator Key Range. Have a look at his creative Thor Step Sequencer tutorial for some fresh ideas. So thanks for ripping off my idea Hyd. Thief! 🙂 All joking aside, if it wasn’t for him wanting to see a third part to this series, I wouldn’t have written this “next part.” And now you’ll all have to suffer through more MIDI Key Triggering madness.

Here’s a video showing you what I’m explaining below. It’s a bit of a showcase for the song I created. Read on to see how the Combinator is setup.

Explaining the “One Finger Band (Latched – R5)” Combinator

The idea behind the Combinator builds upon the previous two tutorials I wrote about Key Triggering your Patterns. However, there’s a few new ideas in this one which I’m going to highlight below. I also have a few tips for those of you trying this out on your own.

The main thing I learned while doing this is that it’s much easier to program a song using the “Momentary” method of Key Triggering. The reason is that it’s easier to write notes into the sequencer. You place the note along the clip lane for as long as you want your pattern running. Simple enough. If, on the other hand, you are programming your notes in using the “Latch” method, you need to provide a start and stop note on the same key to trigger your pattern to turn on, and then turn off. Which can get a bit fiddly. Even so, I tried it using the “Latched” method, just to see how it would work. So to summarize, if you are programming your song in the studio, you’re probably better off using the “Momentary” method. If, on the other hand, you are playing “Live,” you’ll probably benefit more from the “Latched” method, because you don’t have to have your fingers on the keys to keep things running. BUT (and this is a big BUT), you DO need to remember which patterns are running at any given time, so you know which key to press to turn them off when you want them to stop.

It would be really nice if you had a keyboard that had lighted keys to note which ones are on and which are off. But I don’t know of any manufacturers that supply such a keyboard. Pad Controllers are a different story. And controllers with lighted buttons are even better (like the Livid Ohm64, Novation Launchpad, and Akai APC40), because you can assign a key note to each button and they will be lit when on and unlit when off, making this whole setup a piece of cake.

So back to the template. Here’s how the key range works for the Combinator:

The Key Mapping area of the Combinator, where we use the Key Range to map our Kong drum pads, Dr.OctoRex Loop Slots, and sound device pattern triggers to individual keys.
The Key Mapping area of the Combinator, where we use the Key Range to map our Kong drum pads, Dr.OctoRex Loop Slots, and sound device pattern triggers to individual keys.

The root of this method is in how you program the Combinator Key Range assignments for the various devices. And we went over most of this in the second part of the tutorial. However, I’ve added in a few Dr.Rex loops and some variations, as well as a Kong device to play our drums. Since both those devices already have default key assignments, you don’t need to do too much to get them working for you. The other sounds are placed on other free key areas on the keyboard. Here’s how it breaks down:

  • MIDI Keys D#0 – B0: Dr. OctoRex Loop Player (Drum Loop with 8 variations in the 8 different slots). D#0 Stops the Loop. E0 – B0: Plays Loop slots 1-8. You can switch between the slots in mid-stream. And depending on how you have your “Trig Next Loop” set up, switching from one slot to the next will follow one of those three methods: Bar, Beat, or 1/16th note.
  • MIDI Keys C1 – D#2: Kong Drum Designer (Main Drums with a Basic drum setup on all 16 Pads). Plays Pads 1-16.
  • MIDI Keys E2 – G#2: Subtractor Bass. E2 – G2 plays Bass patterns 1 – 4 in a “Latched” mode. Therefore, you need to press the key once to trigger the pattern, and press once more to stop playing the pattern. G#2 applies a delay / reverb effect to the bass patterns. You can play each of the bass patterns or all of them combined if you like. Then press G#2 to apply the effect to the bass sound.
  • MIDI Keys A2 – C3: Thor Pad Sounds 1 & 2. These keys play 4 different pad patterns. Both pad sounds are joined together, so the patterns here will play both simultaneously. That’s why I separated them by panning them left and right. The Pad patterns are also “Latched” to the keys. You can also shuttle both pad sounds left and right by using Rotary 4 on the Combinator. This applies an LFO waveform to pan the sounds back and forth inversely. Increase the amount of movement by moving the Rotary further to the right. Reduce the auto-pan completely by moving the rotary all the way left.
  • MIDI Keys C#3 – E3: Thor Synth. These keys play 4 different synth patterns also in a “Latched” mode.
  • MIDI Keys F3 – A3: Thor Rhythm section. Keys F3 – G#3 plays 4 different Rhythm patterns also in a “Latched” mode. A3 applies a distortion effect to the Rhythm patterns. In the same way as the bass works, you can play any patterns using the first 4 keys, and then press A3 to apply the distortion to the sound.

In just under 4 octaves, we’ve managed to provide all the instruments necessary to produce a track. That still leaves plenty more keys to assign to anything from sounds, patterns, and FX switches. Just because I stopped here doesn’t mean you have to. You can use the file as a template, but you’ll gain more out of understanding how the routings work, and what they are doing. This way, you can truly make the Combinator your own. So I encourage you to try your hand at creating your own template file along these lines. You might find it not only a creative exercise, but also a challenging and engaging way to work with the software. And finally, you might get a really nice reusable template that makes creating tracks quicker or “Live” play with Reason better.

This image shows the various Note Lanes for the Combinator. Each note lane represents a different sound source, Kong drum pad, or Rex Loop Slot selection.
This image shows the various Note Lanes for the Combinator. Each note lane represents a different sound source, Kong drum pad, or Rex Loop Slot selection.

If you are programming a song, you need to create a new note lane for each new track you introduce, because the Combinator IS the song. This is how I set it up in the project’s .rns file. So you can go through one track at a time on each note lane and place all your note triggers there. Alternately, if you are playing live, you can have the entire song on a single note lane.

In addition, when you load the Combinator into your project, you should be aware that the mastering is already built into the Combinator. Rotary 1 controls the Compression Input and Rotary 2 controls the Maximizer input. This mastering setup was largely borrowed from the “Hip Hop” mastering patch in the Factory Soundbank and then the devices were moved and rerouted into the Combinator. You can also create a “bypass” for the entire set of mastering devices and put that on button 4 of the Combinator if you like.

This brings up another point. All the sounds inside the file come from the Factory Soundbank or else were built by me (most of the Kong drums, Synth, and Effects were my creation, while the rest were default patches, drum samples, and Rex files that ship with R5). So you shouldn’t have any problems opening the Combinator or .rns files on your computer.

Differences with the “One Finger Band (Latched – R4)” Combinator

Since Reason 4 users don’t have the new Kong device, I replaced this with a Redrum. The clips and notes in the main sequencer are still the same, but the drum sounds will be different. Each Redrum channel is triggered by a Thor device, and the Thor devices are mapped to the Combinator Keys in the Combinator Programmer. So the key assignments for the drums are different than the R5 file. Those with R5 can, of course, open both .rns files. Those with R4 can only open the R4 Combinator.

One other difference is that I had to remove the Dr. OctoRex device, so there is no “Drum Loop” note lane for the R4 .rns file. You can, of course add in any number of legacy Dr.Rex devices and Rex loops in your own template. Since I do all my work in Reason 5 and Record 1.5 now, I have to stop working with the legacy Dr. Rex loop player. So farewell Dr. Rex. I loved you while you were with us. R.I.P.

Careful with that Pitchfork, Eugene (any Pink Floyd fans out there?)

When I was trying to streamline things a bit, I got into a bit of a pickle. Rather than duplicate all the sound sources over and over just to recreate new patterns, I decided to Merge the Note/Gate CV from the “Pattern” Thors into the sound source devices. In order to do this, you need to use 2 Spider CV Mergers; one for the Note and the other for the Gate. However, when you do this, you’ll notice that the pitch of your sounds will go upward, depending how many sound sources you have connected to the Spider. You’ll need to pitch downward using the trim knobs next to the CV inputs on the Merger side of the Spider. This is fiddly because you need to adjust all four downward until you get the pitch you want (assuming you have four pattern devices merged into one CV output). Even merging 2 note CV sources into one will force you to lower the trim knobs a bit toward the left. As for the Gate CV inputs, you can turn all the trim knobs way up to 127. I don’t think this has any noticeable affect on the Gate.

This image shows the attenuation of the pitch on the "Note" CV Merger on the left and the attenuation of the "Gate" CV Merger on the right, using the CV trim knobs.
This image shows the attenuation of the pitch on the “Note” CV Merger on the left and the attenuation of the “Gate” CV Merger on the right, using the CV trim knobs.

This also complicates matters a little bit because you now have 3 parameters affecting the pitch of your sound: The Oscillators in the sound source, the Note values of the Step Sequencers on the “Pattern” Thors, and the combined CV output from the Spider CV Merger (which is attenuated using the trim knobs). Just be aware that the combination of all three parameters will affect the pitch of your sound. You can, of course, play around with all three to affect your pitch, but I found it’s usually easier to first set up your trim knobs to be in the right vicinity of the Octave you want the sound source playing, then leaving them alone and using the Pattern knobs to adjust the pitch.

Suggestions for Using this Combinator setup

  • Live Play. Ultimately, this has the potential to create some really monster setups where you have a wide array of devices and patterns playing those devices all along a single keyboard controller. And with the new Ableton Controllers out there, you can make great use of them for Reason also. All you need is a lot of lighted buttons that are set up to trigger MIDI Key notes, and you’re golden. You can even set things up logically. If you have an 8×8 64-button controller, you can use the first two rows to control Kong, the third row to control a Dr. OctoRex with loop slots (use 1 slot to stop the loop from playing, and 7 other ones for loop variations or entirely new loops in the other slots. And so on and so forth.
  • Remixing potential. Change around the patterns inside the various “Pattern” Thors and/or change the sound sources to your own patches to instantly create a variation on the Midi data that’s in your main sequencer. This takes very little time to do and can generate an entirely new sound or track for you. The beauty is in the fact that you’ve already built the template and laid down midi data. All the hard lifting is done.
  • If you’re feeling ambitious you can set things up to trigger the instrument direction switches (currently set up on Combinator buttons 1-3) from MIDI keys instead.

So there you have it: Part 3 in our MIDI Key Triggering explorations. Should I delve into a “Part 4” or move on to something new? And let me know if you have any other ideas that come to mind where Key Triggering is concerned. In parting, I’ll leave you with the sweetly dark ambient glitch sounds of my little experiment:

54 – Key Trig Patterns (Part 2)

So here we are once again with part two in our series on key triggering our patterns. In this part, I’m going to bring both methods together so that you can switch between the two methods with the click of a button. I’m also going to add a few new tricks into the mix. And finally show you how to hook everything up to your Kong pads, in the event you want to use the pads as triggers instead of your keyboard. So let’s dig our heels in.

So here we are once again with part two in our series on key triggering our patterns. In this part, I’m going to bring both methods together so that you can switch between the two methods with the click of a button. I’m also going to add a few new tricks into the mix. And finally show you how to hook everything up to your Kong pads, in the event you want to use the pads as triggers instead of your keyboard. So let’s dig our heels in.

You can download the project files here: key-trig-pattern-methods-2. It contains 2 Combinators and the .rns file that showcases the 2 main patches we’re building here. Load up your sounds inside them and have fun tweaking the patterns and controlling them via your key controller or Pad controller.

Bringing together the “Momentary” and “Latched” Triggering Methods

The two triggering methods are great on their own, but think of how great it would be to have both of them right at your fingertips. This technique allows you to switch between “Momentary” and “Latched” key triggers. And if you’re not sure what the hell I’m talking about, then you haven’t read Part 1 of the series, so go back in and read it would ya! Because this is going to be fun. First, the video to show you how it’s done:

And next, the full step-by-step for those that prefer to read through:

  1. Create a Combinator, and inside create a 6:2 Mixer, Subtractor, and holding down “Shift,” create two Thors. Completely initialize the Thor by removing the Oscillator and Filter, and bring all the parameter values to zero.
  2. Label the first Thor “Trigger” and the second Thor “Pattern. Flip the rack around and send the Curve 1 CV output from the “Trigger” Thor to the CV1 input on the “Pattern” Thor. Then send the Note and Gate/Velocity CV outputs from the “Pattern” Thor into the CV and Gate inputs on the Subtractor.
  3. The Curve 1 CV going from the "Trigger" Thor into the CV1 Input on the "Pattern" Thor.
    The Curve 1 CV going from the "Trigger" Thor into the CV1 Input on the "Pattern" Thor.
    The Note / Gate CV Connections from the "Pattern" Thor into the Subtractor.
    The Note / Gate CV Connections from the "Pattern" Thor into the Subtractor.
  4. Flip the rack back around to the front and create a 2-step pattern in the “Trigger” Thor. Switch the Edit knob to “Curve 1” and then set “Step 1” to zero (0) and “Step 2” to 100. Switch the Run Mode to “Step” and enter the following into the Modulator Bus Routing Section (MBRS):
      MIDI Gate (found under MIDI Key > Gate) : 0 > S. Trig (found under Step Sequencer > Trig)
  5. The Modulation Bus Routing Section for the "Trigger" Thor
    The Modulation Bus Routing Section for the "Trigger" Thor
  6. In the “Pattern” Thor, enter any pattern you like. Set the Run Mode to “Repeat” and in the MBRS, enter the following lines:
      CV In1 : 0 > S. Trig
      MIDI Gate : 100 > S. Trig
      Pitch Bend : 53 > S. Transp (found under Step Sequencer > Transpose)
  7. The Modulation Bus Routing Section for the "Pattern" Thor
    The Modulation Bus Routing Section for the "Pattern" Thor
  8. Open up the Combinator programmer, and uncheck the “Receive Notes” checkbox for the Subtractor. Also set the Key Range for both the “Trigger” and “Pattern” Thors to Lo: C-2 / Hi: C-2.
  9. Still inside the Combinator Modulation Routing area, select the “Trigger” Thor and set up the following line:
      Button 1 > Mod 1 Dest Amount : 0 / 100
  10. Then select the “Pattern” Thor, and set up the following lines:
      Button 1 > Mod 1 Dest Amount: 0 / 100
      Button 1 > Mod 2 Dest Amount: 100 / 0

That’s all there is to it. Now when you play the C-2 key on your keyboard controller, the trigger method is Momentary (the pattern starts when you press the key and stops when you release the key). Press Button 1 on the Combinator, and now when you press the key, the trigger method is “latched” (the pattern starts when you press the key and only stops when you press the key again).

Note: One sticky issue with this setup is as follows: Let’s say you have the “Latch” mode turned on (button 1) and press a key to play the pattern. If you switch the “Latch” mode off (button 1 again) before stopping the pattern, the next time you turn the “Latch” mode on again it will automatically run / play the pattern. If you always turn off your pattern before switching from “Latch” mode to “Momentary” mode, then you won’t have this problem. So keep that in mind. And if you have a workaround for this, let me know and I’ll be glad to update the patch.

The Completed Combinator front panel. Note that I mapped a few more Sequencer controls to the Combinator Rotaries and Buttons.
The Completed Combinator front panel. Note that I mapped a few more Sequencer controls to the Combinator Rotaries and Buttons. The patch is in the Project files so you can open it up and play with it.

Kong Pad Triggering (Obviously for Reason 5 users)

One other method is to use the Kong pads to trigger your patterns (and sounds). What we’re going to do here is set up the same Pattern which can be triggered from two Kong pads. Pad 1 will be a “Momentary” key trigger, and Pad 2 will be a “Latched” key trigger. In this way, we simply need to translate the triggers from Keys to Kong Pads. And it’s much easier than it seems. I’ll start over from the beginning. But first, here’s the video:

And next, is the step-by-step tutorial:

  1. First, Create a Combinator and inside the Combinator create a 6:2 Line Mixer and a Subtractor (with a sound you like loaded into the Subtractor — note that you can select any sound source you like inside Reason, even another Combinator). Then, holding your “Shift” key down, create in order a Kong, and two Thor devices. Move the Subtractor to the bottom of the devices in the Combinator (this just makes it a little easier to follow along our CV paths).
  2. Initialize both Thor devices, so that all the levels are set to zero, and all the oscillators, filters, and envelopes are turned off. Label the first Thor “Latch,” and second Thor “Pattern.”
  3. Flip around to the back and Show the Combinator programmer. Then send the Gate Out CV from Kong’s Pad 1 into the CV1 input on the “Pattern” Thor.  Then send the Gate Out CV from Kong’s Pad 2 into the “Gate In (Trig) of the “Latch” Thor.
  4. Send the Curve 1 CV output from the “Latch” Thor into the Gate In (Trig) of the “Pattern” Thor.
  5. On the “Pattern” Thor, send the Note and Gate/Velocity CV outputs into the CV and Gate inputs on the Subtractor.
  6. The back of the rack showing most of the Thor - Kong - Subtractor CV routing. Hard to show this all in one screenshot.
    The back of the rack showing most of the Thor - Kong - Subtractor CV routing. Hard to show this all in one screenshot.
  7. With the routing all set, flip the rack back around to the front. In the Combinator programmer, ensure that the only device receiving notes is the Kong device. Uncheck the “Receive Notes” checkbox for all other devices. Also label “Pad 1” on Kong to “Temp Pattern” and label “Pad 2” on Kong to “Latch Pattern.”
  8. In the “Latch” Thor, create a 2-step pattern. Switch the Edit knob to “Curve 1” and then set “Step 1” to zero (0) and “Step 2” to 127. Switch the Run Mode to “Step” and enter the following into the Modulator Bus Routing Section (MBRS):
      CV In1 : 100 > S. Trig (found under Step Sequencer > Trig)
  9. In the “Pattern” Thor, set the Run Mode to “Repeat” and enter any pattern you like into the Step Sequencer. This will be the pattern that plays your Subtractor. Enter the following into the MBRS:
      CV In1 : 100 > S. Trig

Now when you press Pad 1 on Kong, the pattern starts and when you lift your finger from the pad, the pattern stops (Momentary). If you press Pad 2, the same pattern plays in “Latched” key trigger mode, which means the pattern starts and plays until you press on Pad 2 again. This is the easiest way I’ve found to set up both a “Momentary” and “Latched pattern on Kong Pads.

The front panel, showing the 3 Kong Pads setup to control your Pattern in the Thor Step Sequencer.
The front panel, showing the 3 Kong Pads setup to control your Pattern in the Thor Step Sequencer.

Taking Kong a Step Further (Stepping it up a Notch! — ok enough with the bad puns)

Let’s do one last thing. Let’s add a new element to a third pad which switches between the 1-shot and Repeat modes. This will affect the way the first 2 pads work a bit, but it will be worth it just to add this functionality.

  1. Duplicate the “Latch” Thor and label it “One Shot.” Then move it to the top of the other Thor device.
  2. Flip around to the back of the rack and send the Gate Out CV from Pad 3 into the CV1 input on the “One Shot” Thor device. Then send the Curve 1 CV output from the “One Shot” Thor into the CV1 input on the back of the Combinator (click the “Show Programmer” button if it’s not visible). Also set the trim knob to 127 and switch to “Unipolar” mode.
  3. Flip back to the front of the rack and in the Combinator’s programmer panel, select the “Pattern” Thor, and enter the following in the Modulation Routing:
      CV In 1 > Run Mode : 3 / 2

Label Pad 3 on the Kong device to “1-Shot / Rep.” and you’re done. Now you can switch between the two run modes using the Kong Pad 3. Note that if you switch from Repeat to 1-shot, both Pad 1 and Pad 2 will act the same way and play the Pattern through once and then stop. There won’t be any difference unless you have Pad 3 set to “Repeat” Run mode. But still, this can extend the Kong functionality just a little bit more. And with some ingenuity you can add other things to the Kong pads, such as an octave up/down shift (see my Kong Piano Roll tutorial for that little trick).

One Final Note about the Kong Setup

I know some people will say, “Well why can’t I put the ‘Momentary’ / ‘Latch’ on a single pad and then use that pad to switch between the two (as the Combinator button does)”? Truth is that I gave this idea a shot, and you can download the idea here: Kong-Pad-Trig-Sequencer(Alternate). However, I couldn’t seem to get around the fact that it was a little quirky. You’ll see the “Pattern” triggers from Pad 1 and the  “switch” toggle is on Pad 16. The problem is that if you press the pattern pad (Pad 1) an even number of times, everything works great. As soon as you press Pad 1 an odd number of times, and then switch from “Momentary” to “Latch” mode using pad 16, the pattern is set off and runs once Pad 16 is pressed. I traced it down to the fact that if the “Trigger” Thor’s step sequencer is left on the second step when switching to “Latched” mode, the pattern automatically runs (or remains open to run). Ultimately, I need a way to reset the Step Sequencer back to “Step 1” when Pad 16 is pressed (or rather, when sending the gate out from Pad 16). But it was very late last night and I couldn’t figure out how to do this. So if anyone has a solution, please let me know and I’ll fix the patch and re-upload it.


So what do you think? Does this setup work for you? Stick around. There’s going to be plenty more to come your way.

53 – Key Trig Patterns (Part 1)

I’m sure most of us have used the Matrix or Thor Step Sequencer to some extent. But how often have we thought about using our keyboard to trigger those patterns? I know I’ve never given it much serious thought, since I usually sequence all the parts into the main sequencer. But this time I’m going to explore the possibility of triggering patterns from our Keyboard. This has a lot of “live play” applications.

By now, most of us know how to use Pattern sequencers to play parts in their tracks. I’m sure most of us have used the Matrix or Thor Step Sequencer to some extent or degree. But how often have we thought about using our keyboard to trigger those patterns? I know I’ve never given it much serious thought, and it’s probably due to the fact that I don’t play “live.” I usually sequence all the parts into the main sequencer. So this time, we’re going to explore the possibility of triggering patterns from our Keyboard.

The project files can be downloaded here: key-trig-pattern-methods. This file contains some combinators and an .rns file with all the combinators inside. These Combinators outline some of the methods presented in the tutorial below. Try them out and see what you can do with these ideas.

Furthermore, we’ll see just how far we can take this idea. The whole thing will be contained inside a Combinator (or a Kong device, if you wish), and the notes on the keyboard will trigger different patterns playing different instruments. It’s like having full control of the band at your fingertips on your piano or controller keyboard.

Sound interesting to you? Yeah, it was interesting to me too.

Before I jump into the various methods of Key Triggering, I want to give a huge shout out to Peff for providing help on figuring out the “Latching” method below. Without his help, I would have spent several more hours tearing out my hair. So thanks Kurt! I really appreciate all the help you provide, not just to me, but to the whole community.

Triggering Matrix Patterns

Let me start off by saying this is a huge PITA where the Matrix is concerned. The main problem lies in the delay of Pattern triggering from the moment when you press the trigger key to the moment the pattern starts (variable, depending on when the key was hit during playback). Yes I know, you can plop your patterns down on the Matrix pattern lanes, but that’s defeating the whole purpose of this tutorial, which is all about triggering patterns via different keys on your keyboard. But for the sake of argument (and to be complete), I’ll show you first how to set it up this way using a Matrix, but I’m not going to spend a lot of time on this one. Maybe this is beneficial on some planet where delay is a “cool” and “hip” concept. Here’s a video where I outline 2 methods to key trigger a Matrix Pattern. The first method is not described in detail here because it introduces the dreaded delay. But the second method (outlined in detail below) can be useful in a somewhat chaotic and free-running way.

Note: Ed Bauman highlights a method you can use to Trigger Matrix Patterns “almost” instantaneously here: “When Reason’s Time Signature is set to 4/4, patterns will switch on every measure, a full 16 x 16th notes, but if you set the Time Signature to 1/16, patterns will switch on every 16th note, so it’s basically immediate. Of course, if you’re playing back a sequence, doing this completely screws up the measures in a song and makes the whole song gigantic as far as measure count goes, but it definitely works for the Matrix and ReDrum. It used to apply to Dr. Rex as well but with Dr. Octo Rex we now have the Trig Next Loop region which essentially does the same thing if you’re switching around rex files within one Dr. Octo Rex.”

  1. First, Create a Combinator. Then create a 14:2 Mixer, and a sound source (in this case a Subtractor). Load up a Subtractor patch or else create your own synth sound in the Subtractor. Then create a Matrix underneath. It should automatically connect the Note / Gate CV for you. Enter a pattern into the Matrix (or press Ctrl+R to quickly enter a random pattern).
  2. In between the Subtractor and the Matrix, we’re going to create a Thor and completely initialize the patch (this means removing any Oscillators and Filters, and dropping all the values down to zero.
  3. The Thor is simply used as the gate trigger. So flip around to the back of the rack and connect the Note / Gate CV from the Matrix into the Thor CV1 & 2 inputs. Also connect the CV 1 & 2 outputs from Thor back into the Note / Gate CV inputs on the Subtractor.
The back of the rack showing the CV passing from the Matrix through the Thor and into the Subtractor.
The back of the rack showing the CV passing from the Matrix through the Thor and into the Subtractor.
  1. Flip around to the front again, and in the Thor Modulation Bus Routing Section (MBRS), enter the following:
      CV In1 : 100 > CV Out1 : 100 > Midi Gate (under Midi Key > Gate)
    CV In2 : 100 > CV Out2 : 100 > Midi Gate (under Midi Key > Gate)
  • Open up the Programmer Modulation Routing on the Combinator and for the Subtractor device uncheck the “Receive Notes” checkbox. Then select the Thor device and enter the following for the Key Range: Lo: C-2 / Hi: C-2. This way, when you press C-2 on your keyboard controller, it will open the gate and play the pattern on the Matrix.
  • Now press Run so the Matrix pattern is running. You won’t hear anything yet. In order to hear the pattern (turning it on or off) you need to press the C-2 key. This allows you to hear the pattern. The crappy part is that there’s no telling when the pattern will be picked up when you press the key. Put another way, the pattern is continually running, but only sounds when you press and hold the key down. Not the most elegant solution.
  • To add multiple instruments or parts, select the Subtractor, Thor, and the Matrix (holding down your “Shift” key to multiple-select the devices), right-click and select “duplicate devices and tracks.” Enter your new pattern in the Matrix. Then flip to the back of the rack and route the audio out of the Subtractor to a new channel. Finally, go into the Combinator programmer, and adjust the Thor device so that only one key on your keyboard controller is used to trigger the Thor (C#-2, for example).
  • Repeat the above process for as many sounds as you need (up to the total amount of keys that your keyboard will allow: 88 for a full size piano or synth controller keyboard, or 128 for the full midi range which a Reason or Record Combinator allows — from C-2 to G8). This is more than enough of a range to create a complete set of instruments and sounds for most any standard songs or performances.
  • Using Thor’s Step Sequencer for Precise Pattern Key Triggering

    Now that you have an understanding of how the Matrix is key triggered, I’ll move on to a more robust way of accessing patterns via the keyboard. This method replaces the Matrix in favor of the Thor Step Sequencer. Since the Thor Step Sequencer can be programmed to start and stop precisely where you want it, using it is the best option when you want precise control over your sounds. It’s just too bad that it’s more of a pain to enter and edit notes into it. The Matrix, to my eyes, provide a simple visual way to add patterns. The Thor Step Sequencer is more tedious by changing rotary knobs all the time.

    The Momentary Key Method

    The first method is the easiest and allows you to create a “momentary” trigger via your midi keys. This means that when you press a key, the Step Sequencer plays the pattern. When you release the key, the pattern stops.

    1. To set this up, first create a Combinator, and then in order a 6:2 Mixer, a sound device (here, a Subtractor), and holding the “Shift” key, a Thor device. While you’re at the front of the rack, add a sound into the Subtractor that you’d like to hear. Any sound will do.
    2. Completely Initialize the Thor device. This means removing the Oscillators, Filters, bringing all values to zero as well.
    3. In the Thor MBRS, enter the following:
        Button 1 : 100 > S.Trig (found under Step Sequencer > Trig)
    4. Directly to the rght of Button 1 on the Thor, use the upward spin control arrow to set this to C-2. This means that the Thor Step Sequencer is triggered when the C-2 key is pressed. In the Step Sequencer, set the Run Mode to “Repeat” and enter a pattern into the Step Sequencer (note that to gain access to the full note range, you’ll need to switch the Octave setting to “Full”).

    Note that an alternate way to trigger the Step Sequencer is outlined in the Video. Though this is a more labor intensive way to trigger things. If you want to use this method, switch the “Button 1” source in the MBRS to “MIDI Gate (found under MIDI Key > Gate)” and then open the Combinator Programmer and adjust the Key Range of the Thor device to Lo: C-2 / Hi: C-2 (so one key is selected). This achieves the same outcome.

    1. Flip the rack around and in the “Step Sequencer CV Output,” send the Note and Gate/Velocity CV outputs into the Gate / CV inputs on the Subtractor.
    The back of the rack showing the Thor routing from the Step Sequencer into the Subtractor.
    The back of the rack showing the Thor routing from the Step Sequencer into the Subtractor.
    1. Lastly, go into the Combinator Programmer, and deselect the “Receive Notes” checkbox for the Subtractor (so that the Subtractor only receives notes from the Thor Step Sequencer).

    Now, when you play the C-2 key, the Thor Step Sequencer will start and play for as long as the key is held down. Cool right? If you want to create more instruments along other keys, create the new sound device (or even another Combinator), duplicate the Thor, connect the new Thor CV outputs to the new device, and move the button spin control to the new key setting. Done.

    The Latched Key Method

    No, this is not the latched key kid hanging outside his parents’ house with the key around his neck. This is the second method to trigger patterns via MIDI keys. It is is a little more complex because you need two Thors to produce it. This method is a “latch” or “hold” style of triggering. Another way to look at it is a toggled pattern on / pattern off method. In this procedure, you press a key and the pattern starts. The pattern then plays through even when you release the key. You then press the same key again, and the pattern stops. In this way, the pattern is “latched” by the key.

    1. Building on the first method, we need to change a few things. First, reset the Combinator by removing the key assignment (using the spin control to the right of the button — which should be set to “-“). We also need to remove the “Button 1” line in the MBRS (not necessary, but for cleanliness’ sake). Label this Thor “Pattern.”
    2. Create a new Thor and completely initialize it as we did previously. Label it “Trigger.” In the Step Sequencer, set the Run Mode to “Step,” change the Edit knob to “Curve 1” and create a 2-step pattern, with Step 1 set to zero (0) and Step 2 set to 100. Then enter the following line in the MBRS:
        MIDI Gate : 100 > S. Trig
    3. Flip the rack around and send the “Curve 1” CV output from the “Trigger” Thor into the “Gate In (Trig)” CV input on the “Pattern” Thor.
    The back of the Reason rack with the CV routings for the latched setup. One Thor triggers the other Thor's Step Sequencer to start
    The back of the Reason rack with the CV routings for the latched setup. One Thor triggers the other Thor's Step Sequencer to start
    1. Flip the rack back to the front and in the Combinator Programmer, ensure both the Subtractor and “Pattern” Thor is not receiving notes (uncheck the “Receive Notes” checkbox), and ensure the “Trigger” Thor is receiving notes (the “Receive Notes” checkbox has a check in it). Also set the Key Range value for the “Trigger” Thor to Lo: C-2 / Hi: C-2.
    The Combinator Programmer Modulation Routing
    The Combinator Programmer Modulation Routing

    Now press the C-2 key on your keyboard. The Step Sequencer starts and plays through even when you release the key. Press the key again, and the Step Sequencer stops. If you wish to add more devices to different keys that are “latch” triggered, create the new sound device (or even another Combinator), duplicate the 2 Thors, connect the new Thor CV outputs from the “Pattern” Thor to the new device, and adjust the Key Range to a new key for the “Trigger” Thor within the Combinator Programmer. Then you can set up your pattern in the “Pattern” Thor Step Sequencer, and you’re all set. Simple right?

    Where do you go from here?

    Here’s a few suggestions, which we will explore in the next part in our “Key Triggering Patterns” tutorial series:

    • Now that we have the hang of the way in which we can trigger the Thor Step Sequencer via your keyboard controller, you can duplicate the same sound source as many times as you like to create new patterns for the same sound source. Yes, you can merge the CV to control the same sound source (instead of duplicating the sound source), but it’s often quicker just to copy the whole thing and change your pattern.
    • You can create many different sound source instruments (any synths, samplers, Rex or Drum modules) that are controlled by different Thor Step Sequencers and map them to your keyboard to create complex multi-instrument Combinators. Using this method, you could even create an entire song within a single Combinator, and play the parts of the song by playing notes on your keyboard. In this way, you can bring the sounds in and out based on how you play the keyboard, or program the notes directly into the main Reason sequencer.
    • Instead of setting this all up in a Combinator, try setting it up on a Kong device, and using the Pads to trigger the patterns instead of the Combinator.
    • Feeling ambitious? Try combining the two methods: “Momentary” and “Latched,” then designating a key on your keyboard, a button on the Combinator, or a Pad on Kong to switch between the two methods.

    These ideas are great for setting up “Live Play” templates in Reason Combinators. It takes a lot of preparation to set up a complete song in this manner, but once it’s set up, it will make you look like a magician as you play complete part sequences with the press of a key.


    What do you think of these ideas? Have any others that you’d like to share here? Post a comment and let me know what you’re thinking. As always, thanks for watching, listening, and reading.

    Some Amazing Happenings

    Every once in a while I get some great ideas coming into my inbox. This week has been more active than others, and I wanted to share a few ideas with you from some great members sending me some interesting ideas. Here they are, in no particular order.

    Some Amazing things are happeningEvery once in a while I get some great ideas coming into my inbox. This week has been more active than others, and I wanted to share a few ideas with you from some great members sending me their thoughts and their work. Here they are, in no particular order.

    Eric Kloeckner’s Recent Musings

    First off, we have Kloeckno, who sent me a bunch of great patches that he very generously allowed me to provide everyone: Eric-Kloeckner-Patches. This came from my comment to him that one of the patches he was showcasing in an improv session on YouTube was one helluva great sound. So I asked him if he would send me the patch. He then provided these patches to the community. Well, I delved into them and took a listen. Check them out yourself. I made a video to highlight a few of the sounds within. Great stuff. Simply great.

    The patches contain some Combinator Instruments and FX, as well as a very novel way to create a 4-way cross-fader without the need for Thor’s shaper. Very interesting work!

    Peff’s new Patch Offerings

    Another great development lately has been Peff, hard at work doing some unique high-level stuff for Reason. If you haven’t checked it out yet, you really should see his new files that are available for download. If you can’t access them here, you’ll need to become a fan. So do it and check them out when you can. You won’t be disappointed. Among the files are a template for Livid OHM users, and a new implementation of an equal power cross-fader which is arguably easier to set up using two Thors, instead of a series of mixers and pan controls.

    Mick Comito’s latest Song using the Modulated Thor Oscillator Method

    And yet more interesting things from the Reason community. Mick Comito has a really amazing song which definitely resonated with me because it’s very ambient with some nice glitch highlights. His Combinator patch builds on the idea of modulating the Thor oscillators. I had written a tutorial about it a few weeks back and he incorporated this idea into his song. First, have a listen:

    Oslating Osolation by SoulReaon

    When I emailed him about it, I asked if he would be willing to share the Combinator patch and he replied saying he would be more than happy to share the patch AND the Record song file. So here they are: Mick-Comito-DancingThors. The song is a great exercise in simplicity if you ask me. The main drums are comprised of Rex files, and the Lead is quite a nice Malstrom setup. The modulated Thors provide the spacey/glitchy effect and round out the whole track. Add the Bass, and that’s the entire effort of the song. Structurally simple and yet very rich in sound. If you get a moment, be sure to comment on the song and drop him a line to tell him what you think. I’m sure he would appreciate it. I know I was extremely impressed.

    And of course Hydlide has a New Song

    Soon by hydliderecordings

    So take a listen when you have a minute. As usual, the production on the song is excellent. And he has something in store for us in the not-too-distant future at The Sound of Reason (TSOR) site. So be sure to check in every once in a while and say hi to all the members there.

    Some Urgings at the PUF

    An Open Letter to the PropellerheadsLastly, thanks to everyone for posting their thoughts on my posting at the PUF. If you have access, you can view the posting here: https://www.propellerheads.se/forum/showthread.php?t=137134. The post was meant to hopefully open up some better discussion about what makes up a community and how we can all receive some better support, tutorials, information, etc. from the Propellerheads themselves. As of this posting, there was no word from them (though James Bernard did respond), but then today I noticed they had a few responses (from Leo and Ludvig), which was VERY encouraging indeed!

    If you get a chance, post a comment and let your voice be heard as well.

    I don’t know how the hell I missed this last year, but Introducing James Bernard. . .


    http://magazine.dv247.com/2010/07/07…s-rescheduled/ 

    Reason & Record: Meet the Propellerheads
    http://www.youtube.com/watch?v=lFzTXWaYLYI

    Propellerhead Record 1.5 & Reason 5 – James Bernard Interview Part One
    http://www.youtube.com/watch?v=aZ-36p_7btU

    Propellerhead Record 1.5 & Reason 5 – James Bernard Interview Part Two
    http://www.youtube.com/watch?v=xmiXAc1ZzqM

    James Bernard Propellerhead Masterclass Video – Part One
    http://www.youtube.com/watch?v=n7nlNrKbtZM

    James Bernard Propellerhead Masterclass Video – Part Two
    http://www.youtube.com/watch?v=8lNwmOni-Ro

    James Bernard Propellerhead Masterclass – Reason Record Pt 3
    http://www.youtube.com/watch?v=ngB-ojWOQls

    James Bernard Propellerhead Masterclass – Reason Record Pt 4
    http://www.youtube.com/watch?v=xmLqSQ0NFQ8


    As you can see, there’s a lot of happenings out there in the community that are noteworthy, and I’m sure many others that deserve mention. These are just some of the great ideas that I’ve had the pleasure of looking into, and in talking with everyone here, it’s nice to see a few fresh thoughts come out of the discussions I’ve had. I’d like to thank everyone who contributed here. It does not go unnoticed and is very much appreciated, to say the least.

    Have an idea of your own that you want to discuss? Write me and share your thoughts. I’d love to hear about them.